Godmode Script


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God Mode


God Mode

Author: Magnus Kerner

language: de

Publisher: epubli

Release Date: 2021-12-07


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Die Gesundheitsbehörden aller Länder haben beschlossen, jedem Menschen den Vital Chip einzusetzen. Dahinter steckt ein perfider Plan des sympathischen US Tech-Unternehmers Richard Bennett. Magnus Kerner ist Agenturchef einer Frankfurter Filmproduktion. Als er den Auftrag bekommt, einen bekannten Influencer beim Chippen zu filmen, kann er dies nicht mit seinen Moralvorstellungen vereinbaren. Er verrät einem befreundeten Coder brisante Details und bringt sich selbst damit in den Fokus staatlicher Behörden. Ein paranoider Albtraum beginnt.

C# Game Programming Cookbook for Unity 3D


C# Game Programming Cookbook for Unity 3D

Author: Jeff W. Murray

language: en

Publisher: CRC Press

Release Date: 2014-06-24


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An Accessible, Modular Style of Game Building—Easily Start Making Games with Unity 3D C# Game Programming Cookbook for Unity 3D presents a highly flexible core framework to create just about any type of game by plugging in different script components. Most scripts function within the game framework or in your own structures. The techniques and concepts discussed in the book give you a solid foundation in game development. The first ten chapters set up the flexible, reusable framework based in C# and suitable for all game types. The book also explains scripting of generic, reusable, and common functionality. The remainder of the text adds game-specific code to the framework to create four example games: a top-down arena shooter, a futuristic racing combat game, a tank arena deathmatch game, and a classic arcade-style vertical scrolling shoot ’em up. The games encompass artificial intelligence (path following, target chasing, and line-of-sight patrolling behaviors), game state control, wheel colliders, and weapon inventory management. The example files are available for download on the book’s CRC Press web page. Reducing your recoding, repurposing, or adaptation time, this book provides script-based components that you can use to jump start your own projects. The book’s modular components can be mixed and matched to build various kinds of video games for the Unity game engine.

Technologies for Interactive Digital Storytelling and Entertainment


Technologies for Interactive Digital Storytelling and Entertainment

Author: Stefan Göbel

language: en

Publisher: Springer

Release Date: 2004-06-11


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Interactive Digital Storytelling has evolved as a prospering research topic banding together formerly disjointed disciplines stemming from the arts and humanities as well as computer science. It’s tied up with the notion of storytelling as an effective means for the communication of knowledge and social values since the existence of humankind. It also builds a bridge between current academic trends investigating and formalizing computer games, and developments towards the experience-based design of human-media interaction in general. In Darmstadt, a first national workshop on Digital Storytelling was organized by ZGDV e.V. in 2000, which at that time gave an impression about the breadth of this new research field for computer graphics (DISTEL 2000). An international follow-up was planned: the 1st International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE 2003). Taking place in March 2003, it showed a more focussed range of research specifically on concepts and first pro- types for automated storytelling and autonomous characters, including modelling of emotions and the user experience. At TIDSE 2004, an established and still-growing community of researchers ga- ered together to exchange results and visions. This confirms the construction of a series of European conferences on the topic – together with the International Conf- ence on Virtual Storytelling, ICVS (conducted in 2001 and 2003 in France) – which will be further cultivated.