Go Crazy A Fun Projects Based Approach To Golang Programming

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Go Crazy

Go beyond the basics of Go and build complete applications using open-source libraries or the Go programming language by Google. This book will take you deep into the memory lane of the Go language with crunchy details straight from outer space. The applications in this book include the framework for a 2D Go-based game, an image random generator Rest API, financial time series handling for trading, a Kubernetes operator, a Blockchain coding and more. You'll also get refreshers on Go constructs and useful code tricks to build performant projects, and develop an HTTP based cloud ready image generator. Each chapter will be organized in the following format: what the particular application looks like; requirements and user stories of our example program; an introduction to the Go libraries or frameworks used; and the actual implementation of the example program, including common pitfalls and their solutions. Go Crazy will open your eyes to a new world of practical applications for Go. After reading the book, you will be able to apply your Golang knowledge to build your own crazy projects. Free source code will be available on this book's Apress GitHub page. What You'll Learn Compile and inline other programming languages, including GPU coding. Handle Kubernetes clusters via your own operator Write Go to code against Ethereum based block chains. Write intelligent bot code to get you rich and famous. Who This Book Is For Go programmers both experienced and novice.
Learning Go

Go is rapidly becoming the preferred language for building web services. While there are plenty of tutorials available that teach Go's syntax to developers with experience in other programming languages, tutorials aren't enough. They don't teach Go's idioms, so developers end up recreating patterns that don't make sense in a Go context. This practical guide provides the essential background you need to write clear and idiomatic Go. No matter your level of experience, you'll learn how to think like a Go developer. Author Jon Bodner introduces the design patterns experienced Go developers have adopted and explores the rationale for using them. You'll also get a preview of Go's upcoming generics support and how it fits into the language. Learn how to write idiomatic code in Go and design a Go project Understand the reasons for the design decisions in Go Set up a Go development environment for a solo developer or team Learn how and when to use reflection, unsafe, and cgo Discover how Go's features allow the language to run efficiently Know which Go features you should use sparingly or not at all
The Rust Programming Language (Covers Rust 2018)

The official book on the Rust programming language, written by the Rust development team at the Mozilla Foundation, fully updated for Rust 2018. The Rust Programming Language is the official book on Rust: an open source systems programming language that helps you write faster, more reliable software. Rust offers control over low-level details (such as memory usage) in combination with high-level ergonomics, eliminating the hassle traditionally associated with low-level languages. The authors of The Rust Programming Language, members of the Rust Core Team, share their knowledge and experience to show you how to take full advantage of Rust's features--from installation to creating robust and scalable programs. You'll begin with basics like creating functions, choosing data types, and binding variables and then move on to more advanced concepts, such as: Ownership and borrowing, lifetimes, and traits Using Rust's memory safety guarantees to build fast, safe programs Testing, error handling, and effective refactoring Generics, smart pointers, multithreading, trait objects, and advanced pattern matching Using Cargo, Rust's built-in package manager, to build, test, and document your code and manage dependencies How best to use Rust's advanced compiler with compiler-led programming techniques You'll find plenty of code examples throughout the book, as well as three chapters dedicated to building complete projects to test your learning: a number guessing game, a Rust implementation of a command line tool, and a multithreaded server. New to this edition: An extended section on Rust macros, an expanded chapter on modules, and appendixes on Rust development tools and editions.