Ghost Protocol

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GhostProtocol Development Language: Volume One

Primary and initial release of a series of instructional texts in regard to the upcoming software development language: GhostProtocol. Covering the basis of functions necessary to gain a moderately capable understanding within the flow and syntax of the language.
From Traditional Fault Tolerance to Blockchain

This book covers the most essential techniques for designing and building dependable distributed systems, from traditional fault tolerance to the blockchain technology. Topics include checkpointing and logging, recovery-orientated computing, replication, distributed consensus, Byzantine fault tolerance, as well as blockchain. This book intentionally includes traditional fault tolerance techniques so that readers can appreciate better the huge benefits brought by the blockchain technology and why it has been touted as a disruptive technology, some even regard it at the same level of the Internet. This book also expresses a grave concern on using traditional consensus algorithms in blockchain because with the limited scalability of such algorithms, the primary benefits of using blockchain in the first place, such as decentralization and immutability, could be easily lost under cyberattacks.
Trapped in a Video Game: The Complete Series

Author: Dustin Brady
language: en
Publisher: Andrews McMeel Publishing
Release Date: 2020-04-01
Five books in one! With nonstop action, huge plot twists, and tons of humor, this series will quickly have your 7- to 12-year-old video game fan begging for just one more chapter. Getting sucked into a video game is not as much fun as you'd think. Sure, there are jetpacks, hover tanks, and infinite lives, but what happens when the game starts to turn on you? In this best-selling series, 12-year-old Jesse Rigsby finds out just how dangerous video games-and the people making those games - can be. Book One: Trapped in a Video Game Jesse hates video games - and for good reason. You see, a video game character is trying to kill him. After getting sucked into the new game Full Blast with his best friend, Eric, Jesse quickly discovers that he's being followed by a mysterious figure. If he doesn't figure out what's going on fast, he'll be trapped for good! Book Two: The Invisible Invasion Jesse's rescue mission has led him into the world of Go Wild, a Pokemon Go-style mobile game full of hidden danger and invisible monsters. Can Jesse stay alive long enough to sneak into the shady video game company and uncover what they're hiding? Book Three: Robots Revolt The robot villains from Super Bot World 3 have been released into the real world, and it's up to Jesse to get them back. This is Jesse's most dangerous mission yet, because this time, the video game is real. And in the real world, there are no extra lives. Book Four: Return to Doom Island In this retro adventure, Jesse will need to outsmart a superintelligent android, outlast a tireless drone, and outswim an eight-bit shark. If he can somehow pull all that off, Jesse will discover that he hasn't even gotten to the scary part yet. Book Five: The Final Boss Jesse and Eric have 10 minutes to save the world. In those 10 minutes, they're supposed to dive into a massive video game universe, track down an all-powerful madman, and stop his evil plan before it's too late. Sound impossible? It's super impossible. The clock is ticking.