Getting Started With Scratch For Pcduino

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Getting Started with Scratch for pcDuino

Scratch is a programming language to build interactive stories, games, and animations. This book helps you how to get started with Scratch for pcDuino. It covers a basic programming for Scratch includes accessing pcDuino GPIO. The following is highlight topics in this book: * Preparing Development Environment * Basic Configuration for pcDuino * Hello Scratch * Motion * Control * Looks, Sound and Pen * Sensing * pcDuino GPIO and Scratch
Frontier Computing

This volume contains the proceedings of the 5th International Conference on Frontier Computing (FC 2016), Tokyo, Japan, July 13-15, 2016. This international meeting provided a forum for researchers to share current understanding of recent advances and emergence in information technology, science, and engineering, with themes in the scope of Communication Networks, Business Intelligence and Knowledge Management, Web Intelligence, and any related fields that further the development of information technology. The articles presented cover a wide spectrum of topics: database and data mining, networking and communications, web and internet of things, embedded system, soft computing, social network analysis, security and privacy, optics communication, and ubiquitous/pervasive computing. Many papers report results of great academic potential and value, and in addition, indicate promising directions of research in the focused realm of this conference series. Readers, including students, academic researchers, and professionals, will benefit from the results presented in this book. It also provides an overview of current research and can be used as a guidebook for those new to the field.
Internet of Things: An Easy Hands-on Guide

Author: Dr. Veeranan Jeyalakshmi
language: en
Publisher: I K International Pvt Ltd
Release Date: 2023-09-11
Internet of Things refers to the connection of real-world things around us with the internet. The reason behind this IoT technology is to provide ubiquitous computing that is monitoring and control of anything, anytime at anywhere. To build successful IoT applications we are in need of certain layer-wise communication knowledge about the technology. Starting from the OSI physical layer till application layer the book describes each layer with its necessary applications. The topics covered in this book are based on the curricula of engineering and science students who are in development as well as in research stage. Several real-time case studies are the added feature of this book for better understanding.