Getting Started With Flurry Analytics

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Getting Started with Flurry Analytics

An easy-to-follow, step-by-step tutorial full of examples and code to help you quickly get started with Flurry analytics. This book is great for developers who want to track their applications instantly using Flurry analytics and who are looking to get a good grounding in how to use Flurry for analytics in their application. It’s assumed that you will have some experience with Objective-C and a basic understanding of object-oriented programming and programming in general. You must be enrolled as an iPhone developer in order to test the example projects on your device.
Getting Started with Android Studio

An introduction to Android Studio, the new development environment for Android app development. The book gives an overview of the new features and capabilities, you're getting to know the work surface, launch new Android projects, import of projects, covert old Eclipse project, learn about the Gradle build system, Signing apps, Creating and running Test projects, Action Bar Sherlock integration, Ads integration , Creation of local Maven repositories ... Google cloud Endpoints. I'm sure there are some typos somewhere and I will make an effort to improve the text with every update. But most important for me was, to make an easy understandable, straight forward introduction into Android Studio. Since Android Studio is still in development, the book will also evolve with the progress of the program and will be updated frequently.
HTML5 Game Development with GameMaker

Author: Jason Lee Elliott
language: en
Publisher: Packt Publishing Ltd
Release Date: 2013-04-22
The book is a friendly but explosive reference for all skill levels, with several action packed projects. You will develop the ability to build games from scratch with a comprehensive practical tutorial guide. This book is assured to boost your skill set to another level.This book is for anyone with a passion to create fun and action packed web browser games using GameMaker Studio. This intuitive practical guide appeals to both beginners and advanced users wanting to create and release online games to share with the world, using the powerful GameMaker tool.