Get Programming

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Get Programming

Get Programming: Learn to code with Python teaches you the basics of computer programming using the Python language. In this exercise-driven book, you'll be doing something on nearly every page as you work through 38 compact lessons and 7 engaging capstone projects. By exploring the crystal-clear illustrations, exercises that check your understanding as you go, and tips for what to try next, you'll start thinking like a programmer in no time. This book works perfectly alongside our video course Get Programming with Python in Motion, available exclusively at Manning.com: www.manning.com/livevideo/get-programming-with-python-in-motion Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. What's Inside Programming skills you can use in any language Learn to code—no experience required Learn Python, the language for beginners Dozens of exercises and examples help you learn by doing About the Reader No prior programming experience needed. Table of Contents LEARNING HOW TO PROGRAM Lesson 1 - Why should you learn how to program? Lesson 2 - Basic principles of learning a programming language UNIT 1 - VARIABLES, TYPES, EXPRESSIONS, AND STATEMENTS Lesson 3 - Introducing Python: a programming language Lesson 4 - Variables and expressions: giving names and values to things Lesson 5 - Object types and statements of code 46 Lesson 6 - Capstone project: your first Python program-convert hours to minutes UNIT 2 - STRINGS, TUPLES, AND INTERACTING WITH THE USER Lesson 7 - Introducing string objects: sequences of characters Lesson 8 - Advanced string operations Lesson 9 - Simple error messages Lesson 10 - Tuple objects: sequences of any kind of object Lesson 11 - Interacting with the user Lesson 12 - Capstone project: name mashup UNIT 3 - MAKING DECISIONS IN YOUR PROGRAMS Lesson 13 - Introducing decisions in programs Lesson 14 - Making more-complicated decisions Lesson 15 - Capstone project: choose your own adventure UNIT 4 - REPEATING TASKS Lesson 16 - Repeating tasks with loops Lesson 17 - Customizing loops Lesson 18 - Repeating tasks while conditions hold Lesson 19 - Capstone project: Scrabble, Art Edition UNIT 5 - ORGANIZING YOUR CODE INTO REUSABLE BLOCKS Lesson 20 - Building programs to last Lesson 21 - Achieving modularity and abstraction with functions Lesson 22 - Advanced operations with functions Lesson 23 - Capstone project: analyze your friends UNIT 6 - WORKING WITH MUTABLE DATA TYPES Lesson 24 - Mutable and immutable objects Lesson 25 - Working with lists Lesson 26 - Advanced operations with lists Lesson 27 - Dictionaries as maps between objects Lesson 28 - Aliasing and copying lists and dictionaries Lesson 29 - Capstone project: document similarity UNIT 7 - MAKING YOUR OWN OBJECT TYPES BY USING OBJECT-ORIENTED PROGRAMMING Lesson 30 - Making your own object types Lesson 31 - Creating a class for an object type Lesson 32 - Working with your own object types Lesson 33 - Customizing classes Lesson 34 - Capstone project: card game UNIT 8 - USING LIBRARIES TO ENHANCE YOUR PROGRAMS Lesson 35 - Useful libraries Lesson 36 - Testing and debugging your programs Lesson 37 - A library for graphical user interfaces Lesson 38 - Capstone project: game of tag Appendix A - Answers to lesson exercises Appendix B - Python cheat sheet Appendix C - Interesting Python libraries
Get Programming with F#

Summary Get Programming with F#: A guide for .NET developers teaches F# through 43 example-based lessons with built-in exercises so you can learn the only way that really works: by practicing. The book upgrades your .NET skills with a touch of functional programming in F#. You'll pick up core FP principles and learn techniques for iron-clad reliability and crystal clarity. You'll discover productivity techniques for coding F# in Visual Studio, functional design, and integrating functional and OO code. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Your .NET applications need to be good for the long haul. F#'s unique blend of functional and imperative programming is perfect for writing code that performs flawlessly now and keeps running as your needs grow and change. It takes a little practice to master F#'s functional-first style, so you may as well get programming! What's Inside Learn how to write bug-free programs Turn tedious common tasks into quick and easy ones Use minimal code to work with JSON, CSV, XML, and HTML data Integrate F# with your existing C# and VB.NET applications Create web-enabled applications About the Reader Written for intermediate C# and Visual Basic .NET developers. No experience with F# is assumed. Table of Contents Unit 1 - F# AND VISUAL STUDIO Lesson 1 - The Visual Studio experience Lesson 2 - Creating your first F# program Lesson 3 - The REPL-changing how we develop Unit 2 - HELLO F# Lesson 4 - Saying a little, doing a lot Lesson 5 - Trusting the compiler Lesson 6 - Working with immutable data Lesson 7 - Expressions and statements Lesson 8 Capstone 1 Unit 3 - TYPES AND FUNCTIONS Lesson 9 - Shaping data with tuples Lesson 10 - Shaping data with records Lesson 11 - Building composable functions Lesson 12 - Organizing code without classes Lesson 13 - Achieving code reuse in F# Lesson 14 - Capstone 2 Unit 4 - COLLECTIONS IN F# Lesson 15 - Working with collections in F# Lesson 16 - Useful collection functions Lesson 17 - Maps, dictionaries, and sets Lesson 18 - Folding your way to success Lesson 19 - Capstone 3 Unit 5 - THE PIT OF SUCCESS WITH THE F# TYPE SYSTEM Lesson 20 - Program flow in F# Lesson 21 - Modeling relationships in F# Lesson 22 - Fixing the billion-dollar mistake Lesson 23 - Business rules as code Lesson 24 - Capstone 4 Unit 6 - LIVING ON THE .NET PLATFORM Lesson 25 - Consuming C# from F# Lesson 26 - Working with NuGet packages Lesson 27 - Exposing F# types and functionsto C# Lesson 28 - Architecting hybrid language applications Lesson 29 - Capstone 5 Unit 7 - WORKING WITH DATA Lesson 30 - Introducing type providers Lesson 31 - Building schemas from live data Lesson 32 - Working with SQL Lesson 33 - Creating type provider-backed APIs Lesson 34 - Using type providers in the real world Lesson 35 - Capstone 6 Unit 8 - WEB PROGRAMMING Lesson 36 - Asynchronous workflows Lesson 37 - Exposing data over HTTP Lesson 38 - Consuming HTTP data Lesson 39 - Capstone 7 Unit 9 - UNIT TESTING Lesson 40 - Unit testing in F# Lesson 41 - Property-based testing in F# Lesson 42 - Web testing Lesson 43 - Capstone 8 Unit 10 - WHERE NEXT? Appendix A - The F# community Appendix B - F# in my organization Appendix C - Must-visit F# resources Appendix D - Must-have F# libraries Appendix E - Other F# language feature
Get Programming with Haskell

Summary Get Programming with Haskell leads you through short lessons, examples, and exercises designed to make Haskell your own. It has crystal-clear illustrations and guided practice. You will write and test dozens of interesting programs and dive into custom Haskell modules. You will gain a new perspective on programming plus the practical ability to use Haskell in the everyday world. (The 80 IQ points: not guaranteed.) Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Programming languages often differ only around the edges—a few keywords, libraries, or platform choices. Haskell gives you an entirely new point of view. To the software pioneer Alan Kay, a change in perspective can be worth 80 IQ points and Haskellers agree on the dramatic benefits of thinking the Haskell way—thinking functionally, with type safety, mathematical certainty, and more. In this hands-on book, that's exactly what you'll learn to do. What's Inside Thinking in Haskell Functional programming basics Programming in types Real-world applications for Haskell About the Reader Written for readers who know one or more programming languages. Table of Contents Lesson 1 Getting started with Haskell Unit 1 - FOUNDATIONS OF FUNCTIONAL PROGRAMMING Lesson 2 Functions and functional programming Lesson 3 Lambda functions and lexical scope Lesson 4 First-class functions Lesson 5 Closures and partial application Lesson 6 Lists Lesson 7 Rules for recursion and pattern matching Lesson 8 Writing recursive functions Lesson 9 Higher-order functions Lesson 10 Capstone: Functional object-oriented programming with robots! Unit 2 - INTRODUCING TYPES Lesson 11 Type basics Lesson 12 Creating your own types Lesson 13 Type classes Lesson 14 Using type classes Lesson 15 Capstone: Secret messages! Unit 3 - PROGRAMMING IN TYPES Lesson 16 Creating types with "and" and "or" Lesson 17 Design by composition—Semigroups and Monoids Lesson 18 Parameterized types Lesson 19 The Maybe type: dealing with missing values Lesson 20 Capstone: Time series Unit 4 - IO IN HASKELL Lesson 21 Hello World!—introducing IO types Lesson 22 Interacting with the command line and lazy I/O Lesson 23 Working with text and Unicode Lesson 24 Working with files Lesson 25 Working with binary data Lesson 26 Capstone: Processing binary files and book data Unit 5 - WORKING WITH TYPE IN A CONTEXT Lesson 27 The Functor type class Lesson 28 A peek at the Applicative type class: using functions in a context Lesson 29 Lists as context: a deeper look at the Applicative type class Lesson 30 Introducing the Monad type class Lesson 31 Making Monads easier with donotation Lesson 32 The list monad and list comprehensions Lesson 33 Capstone: SQL-like queries in Haskell Unit 6 - ORGANIZING CODE AND BUILDING PROJECTS Lesson 34 Organizing Haskell code with modules Lesson 35 Building projects with stack Lesson 36 Property testing with QuickCheck Lesson 37 Capstone: Building a prime-number library Unit 7 - PRACTICAL HASKELL Lesson 38 Errors in Haskell and the Either type Lesson 39 Making HTTP requests in Haskell Lesson 40 Working with JSON data by using Aeson Lesson 41 Using databases in Haskell Lesson 42 Efficient, stateful arrays in Haskell Afterword - What's next? Appendix - Sample answers to exercise