Get Coding With Repeating


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Get Coding with Repeating


Get Coding with Repeating

Author: Kevin Wood

language: en

Publisher: The Rosen Publishing Group, Inc

Release Date: 2017-07-15


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Words are powerful things � even in code! In this engaging book, readers will learn the fundamental principles of repetition and looping. They�ll look at how language handles different ways of repeating code, including �while,� �for,� �repeat,� and �until� clauses. They�ll explore key concepts such as functions, subroutines, and nested loops. Puzzles and games create a fun, interactive learning experience, and friendly robot illustrations engage both budding coders and readers who are reluctant to learn about coding. Simple language breaks difficult concepts down into reader-friendly explanations. This completely computer-free guide to repetition makes learning about coding accessible and fun!

Mastering Roblox Coding


Mastering Roblox Coding

Author: Mark Kiepe

language: en

Publisher: Packt Publishing Ltd

Release Date: 2022-08-26


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Discover how to build enhanced feature-filled games using the power of Luau programming by getting hands-on with creating a complete end-to-end game using Roblox Studio Key Features Leverage the tips and tricks covered in this game development book for writing advanced Roblox scripts Explore the capabilities of Roblox Luau to create complex games using user input, datastores, and user interfaces for all devices Each subject contains an additional exercise for the reader to experiment Book DescriptionRoblox is a game platform with over 47 million daily active users. Something unique to Roblox is that you’re playing games made by other gamers! This means that you can make your own games, even if you have no experience. In addition, Roblox provides a free engine that allows you to create and publish a simple game in less than five minutes and get paid while at it. Most Roblox games require programming. This book starts with the basics of programming in Roblox Luau. Each chapter builds on the previous one, which eventually results in you mastering programming concepts in Lua. Next, the book teaches you complex technologies that you can implement in your game. Each concept is explained clearly and uses simple examples that show you how the technology is being used. This book contains additional exercises for you to experiment with the concepts you’ve learned. Using best practices, you will understand how to write and build complex systems such as databases, user input controls, and all device user interfaces. In addition, you will learn how to build an entire game from scratch. By the end of this book, you will be able to program complex systems in Roblox from the ground up by learning how to write code using Luau and create optimized code.What you will learn Understand and learn the basics of Roblox Luau Discover how to write efficient and optimized Luau code to avoid bad smells Explore how to optimize your game for PC, consoles, phones, and tablets Get up to speed with how to build databases using Luau Understand client and server functionalities and learn how to securely establish communication Discover how to build an advanced Roblox game from scratch Who this book is for This book is for fairly experienced Roblox developers who have basic programming knowledge and want to take their skills to the next level with advanced concepts in a simple and effective way. Basic knowledge of Roblox, Roblox Studio, and Roblox Luau is recommended before getting started with this book. A short refresher is provided for those who have not used Roblox in a while.

Get Programming with JavaScript


Get Programming with JavaScript

Author: John Larsen

language: en

Publisher: Simon and Schuster

Release Date: 2016-08-09


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Summary Get Programming with JavaScript is a hands-on introduction to programming for readers who have never programmed. You'll be writing your own web apps, games, and programs in no time! Foreword by Remy Sharp. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Book Are you ready to start writing your own web apps, games, and programs? You’re in the right place! Get Programming with JavaScript is a hands-on introduction to programming for readers who have never written a line of code. Since you’re just getting started, this friendly book offers you lots of examples backed by careful explanations. As you go along, you’ll find exercises to check your understanding and plenty of opportunities to practice your new skills. You don’t need any­thing special to follow the examples—just the text editor and web browser already installed on your computer. We even give you links to working online code so you can see how everything should look live on your screen. What’s Inside All the basics—objects, functions, responding to users, and more Think like a coder and design your own programs Create a text-based adventure game Enhance web pages with JavaScript Run your programs in a web browser Four bonus chapters available online About the Reader No experience required! All you need is a web browser and an internet connection. About the Author John Larsen is a mathematics and computing teacher with an interest in educational research. He has an MA in mathematics and an MSc in information technology. He started programming in 1982, writing simple programs for teaching mathematics in 1993, building websites in 2001, and developing data-driven web-based applications for education in 2006. Table of Contents PART 1 CORE CONCEPTS ON THE CONSOLE Programming, JavaScript, and JS Bin Variables: storing data in your program Objects: grouping your data Functions: code on demand Arguments: passing data to functions Return values: getting data from functions Object arguments: functions working with objects Arrays: putting data into lists Constructors: building objects with functions Bracket notation: flexible property names PART 2 ORGANIZING YOUR PROGRAMS Scope: hiding information Conditions: choosing code to run Modules: breaking a program into pieces Models: working with data Views: displaying data Controllers: linking models and views PART 3 JAVASCRIPT IN THE BROWSER HTML: building web pages Controls: getting user input Templates: filling placeholders with data XHR: loading data Conclusion: get programming with JavaScript BONUS ONLINE CHAPTERS Node: running JavaScript outside the browser Express: building an API Polling: repeating requests with XHR Socket.IO: real-time messaging