Geometric Computing Science


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Geometric Computing Science


Geometric Computing Science

Author: Robert Hermann

language: en

Publisher:

Release Date: 1991


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Handbook of Geometric Computing


Handbook of Geometric Computing

Author: Eduardo Bayro Corrochano

language: en

Publisher: Springer Science & Business Media

Release Date: 2005-12-06


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Many computer scientists, engineers, applied mathematicians, and physicists use geometry theory and geometric computing methods in the design of perception-action systems, intelligent autonomous systems, and man-machine interfaces. This handbook brings together the most recent advances in the application of geometric computing for building such systems, with contributions from leading experts in the important fields of neuroscience, neural networks, image processing, pattern recognition, computer vision, uncertainty in geometric computations, conformal computational geometry, computer graphics and visualization, medical imagery, geometry and robotics, and reaching and motion planning. For the first time, the various methods are presented in a comprehensive, unified manner. This handbook is highly recommended for postgraduate students and researchers working on applications such as automated learning; geometric and fuzzy reasoning; human-like artificial vision; tele-operation; space maneuvering; haptics; rescue robots; man-machine interfaces; tele-immersion; computer- and robotics-aided neurosurgery or orthopedics; the assembly and design of humanoids; and systems for metalevel reasoning.

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Author: Eduardo Bayro-Corrochano

language: en

Publisher: Springer Science & Business Media

Release Date: 2010-11-20


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Geometric algebra provides a rich and general mathematical framework for the development of solutions, concepts and computer algorithms without losing geometric insight into the problem in question. Many current mathematical subjects can be treated in an unified manner without abandoning the mathematical system of geometric algebra, such as multilinear algebra, projective and affine geometry, calculus on manifolds, Riemann geometry, the representation of Lie algebras and Lie groups using bivector algebras, and conformal geometry. Geometric Algebra Computing in Engineering and Computer Science presents contributions from an international selection of experts in the field. This useful text/reference offers new insights and solutions for the development of theorems, algorithms and advanced methods for real-time applications across a range of disciplines. The book also provides an introduction to advanced screw theory and conformal geometry. Written in an accessible style, the discussion of all applications is enhanced by the inclusion of numerous examples, figures and experimental analysis. Topics and features: Provides a thorough discussion of several tasks for image processing, pattern recognition, computer vision, robotics and computer graphics using the geometric algebra framework Introduces nonspecialists to screw theory in the geometric algebra framework, offering a tutorial on conformal geometric algebra and an overview of recent applications of geometric algebra Explores new developments in the domain of Clifford Fourier Transforms and Clifford Wavelet Transform, including novel applications of Clifford Fourier transforms for 3D visualization and colour image spectral analysis Presents a detailed study of fluid flow problems with quaternionic analysis Examines new algorithms for geometric neural computing and cognitive systems Analyzes computer software packages for extensive calculations in geometric algebra, investigating the algorithmic complexity of key geometric operations and how the program code can be optimized for real-time computations The book is an essential resource for computer scientists, applied physicists, AI researchers and mechanical and electrical engineers. It will also be of value to graduate students and researchers interested in a modern language for geometric computing. Prof. Dr. Eng. Eduardo Bayro-Corrochano is a Full Professor of Geometric Computing at Cinvestav, Mexico. He is the author of the Springer titles Geometric Computing for Perception Action Systems, Handbook of Geometric Computing, and Geometric Computing for Wavelet Transforms, Robot Vision, Learning, Control and Action. Prof. Dr. Gerik Scheuermann is a Full Professor at the University of Leipzig, Germany. He is the author of the Springer title Topology-Based Methods in Visualization II.