Gamification And Game Based Learning In Education


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Gamification in Learning and Education


Gamification in Learning and Education

Author: Sangkyun Kim

language: en

Publisher: Springer

Release Date: 2017-09-19


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This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students. Gamification not only makes learning interesting, but also allows game players to solve problems and learn lessons through repeated attempts and failures. This "positive failure" can motivate students to attempt a difficult mission. Chapters in this volume cover topics such as the definition and characteristics of gamification, gamification in learning and education, theories, research on gamification, framework, strategy, and cases.

Gamify Your Classroom


Gamify Your Classroom

Author: Matthew Farber

language: en

Publisher: New Literacies and Digital Epistemologies

Release Date: 2014


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This book is a field guide on how to implement game-based learning and «gamification» techniques to everyday teaching. It is a survey of best practices aggregated from interviews with experts in the field. Much of the book draws on the author's experiences implementing games with his middle school students.

Gamify Your Classroom


Gamify Your Classroom

Author: Matthew Farber

language: en

Publisher: New Literacies and Digital Epistemologies

Release Date: 2014


DOWNLOAD





This book is a field guide on how to implement game-based learning and «gamification» techniques to everyday teaching. It is a survey of best practices aggregated from interviews with experts in the field. Much of the book draws on the author's experiences implementing games with his middle school students.