Games Puzzles And Computation

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Games, Puzzles, and Computation

The authors show that there are underlying mathematical reasons for why games and puzzles are challenging (and perhaps why they are so much fun). They also show that games and puzzles can serve as powerful models of computation-quite different from the usual models of automata and circuits-offering a new way of thinking about computation. The appen
Puzzles in Logic, Languages and Computation

Author: Dragomir Radev
language: en
Publisher: Springer Science & Business Media
Release Date: 2013-02-11
This is the second volume of a unique collection that brings together the best English-language problems created for students competing in the Computational Linguistics Olympiad. These problems are representative of the diverse areas presented in the competition and designed with three principles in mind: · To challenge the student analytically, without requiring any explicit knowledge or experience in linguistics or computer science; · To expose the student to the different kinds of reasoning required when encountering a new phenomenon in a language, both as a theoretical topic and as an applied problem; · To foster the natural curiosity students have about the workings of their own language, as well as to introduce them to the beauty and structure of other languages; · To learn about the models and techniques used by computers to understand human language. Aside from being a fun intellectual challenge, the Olympiad mimics the skills used by researchers and scholars in the field of computational linguistics. In an increasingly global economy where businesses operate across borders and languages, having a strong pool of computational linguists is a competitive advantage, and an important component to both security and growth in the 21st century. This collection of problems is a wonderful general introduction to the field of linguistics through the analytic problem solving technique. "A fantastic collection of problems for anyone who is curious about how human language works! These books take serious scientific questions and present them in a fun, accessible way. Readers exercise their logical thinking capabilities while learning about a wide range of human languages, linguistic phenomena, and computational models. " - Kevin Knight, USC Information Sciences Institute
The Mathematics of Games

Author: John D. Beasley
language: en
Publisher: Courier Corporation
Release Date: 2013-01-18
"Mind-exercising and thought-provoking."—New Scientist If playing games is natural for humans, analyzing games is equally natural for mathematicians. Even the simplest of games involves the fundamentals of mathematics, such as figuring out the best move or the odds of a certain chance event. This entertaining and wide-ranging guide demonstrates how simple mathematical analysis can throw unexpected light on games of every type—games of chance, games of skill, games of chance and skill, and automatic games. Just how random is a card shuffle or a throw of the dice? Is bluffing a valid poker strategy? How can you tell if a puzzle is unsolvable? How large a role does luck play in games like golf and soccer? This book examines each of these issues and many others, along with the general principles behind such classic puzzles as peg solitaire and Rubik's cube. Lucid, instructive, and full of surprises, it will fascinate mathematicians and gamesters alike.