Game Theory And Networks

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Game Theory for Networking Applications

This book provides recent results of game theory for networking applications. The contributors address the major opportunities and challenges in applying traditional game theory as well as intelligent game theory to the understanding and designing of modern network systems, with emphasis on both new analytical techniques and novel application scenarios. After an overview of game theory for networks, the book narrows in on game theory in communications, game theory in wireless networks, and game theory applications. The book features contributions from researchers and professionals around the world. Presents a variety of perspectives on game theory for networking applications; Shows how game theory can apply to the study of data traffic, new generation networks, and smartgrid; Includes recent results of applied game theory for networks, providing some technical progresses in GAMENETS.
Game Theory and Networks

Author: Surajit Borkotokey
language: en
Publisher: Springer Nature
Release Date: 2022-01-01
This book is a collection of selected papers presented at the consecutively held international conferences on “Game Theory and Networks”, organized by the Department of Mathematics, Dibrugarh University, India, in collaboration with the Economics Department of Queen’s University, Belfast, UK, during September 6–9, 2019 and September, 13–15 2018. The book includes chapters on network measures and network formation, application of network theory to contagion, biological data and finance and macroeconomics as expository articles. The book also contains chapters on fair allocation in the context of queuing, rationing and cooperative games with transferable utilities for engaged researchers. A few survey chapters on non-cooperative game theory, evolutionary game theory, mechanism design and social choice theory are also incorporated to cater to the needs of the beginners in the field. This book discusses the use of game theoretic tools and network models across disciplines: mathematics, statistics, economics, computer science, political science, sociology and psychology. It aims at providing a suitable learning experience to beginners on the basics of cooperative games, networks and mechanism design, as well as recent developments to research scholars having the basic knowledge of these topics.
Game Theory for Networks

This book constitutes the thoroughly refereed post-conference proceedings of the Second International Conference on Game Theory for Networks (GameNets 2011) held in Shanghai, China, April 16-18, 2011. The 45 revised full papers presented were carefully selected from numerous submissions and focus topics such as mechanism design, physical layer games, network mechanisms, stochastic and dynamic games, game-theoretic network models, cooperative games in networks, security games, spectrum sharing games, P2P and social networks and economics of network QoS.