Game Programming 5 0


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Beginning Math and Physics for Game Programmers


Beginning Math and Physics for Game Programmers

Author: Wendy Stahler

language: en

Publisher: New Riders

Release Date: 2004


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Whether one is a hobbyist or a budding game design pro, the objective is probably the same: to create the coolest games possible using today's increasingly sophisticated technology. Through clear, step-by-step instructions, author Wendy Stahler covers the trigonometry snippets, vector operations, and 1D/2D/3D motion designers need to improve their level of game development.

Mathematical Methods and Theory in Games, Programming, and Economics


Mathematical Methods and Theory in Games, Programming, and Economics

Author: Samuel Karlin

language: en

Publisher: Elsevier

Release Date: 2014-05-12


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Matrix Games, Programming, and Mathematical Economics deals with game theory, programming theory, and techniques of mathematical economics in a single systematic theory. The principles of game theory and programming are applied to simplified problems related to economic models, business decisions, and military tactics. The book explains the theory of matrix games and some of the tools used in the analysis of matrix games. The text describes optimal strategies for matrix games which have two basic properties, as well as the construction of optimal strategies. The book investigates the structure of sets of solutions of discrete matrix games, with emphasis on the class of games whose solutions are unique. The examples show the use of dominance concepts, symmetries, and probabilistic arguments that emphasize the principles of game theory. One example involves two opposing political parties in an election campaign, particularly, how they should distribute their advertising efforts for wider exposure. The text also investigates how to determine an optimal program from several choices that results with the maximum or minimum objective. The book also explores the analogs of the duality theorem, the equivalence of game problems to linear programming problems, and also the inter-industry nonlinear activity analysis model requiring special mathematical methods. The text will prove helpful for students in advanced mathematics and calculus. It can be appreciated by mathematicians, engineers, economists, military strategists, or statisticians who formulate decisions using mathematical analysis and linear programming.

Games Programming


Games Programming

Author: Eric Solomon

language: en

Publisher: Cambridge University Press

Release Date: 1984


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Although it assumes only a rudimentary knowledge of BASIC, this reference for the home computer programmer introduces the fundamental concepts of the more powerful languages now available for microcomputers.