Game Design Theory


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Game Design Theory


Game Design Theory

Author: Keith Burgun

language: en

Publisher: CRC Press

Release Date: 2012-08-13


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Despite the proliferation of video games in the twenty-first century, the theory of game design is largely underdeveloped, leaving designers on their own to understand what games really are. Helping you produce better games, Game Design Theory: A New Philosophy for Understanding Games presents a bold new path for analyzing and designing games.

Theory of Fun for Game Design


Theory of Fun for Game Design

Author: Raph Koster

language: en

Publisher: "O'Reilly Media, Inc."

Release Date: 2005


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Discusses the essential elements in creating a successful game, how playing games and learning are connected, and what makes a game boring or fun.

The Art of Game Design


The Art of Game Design

Author: Jesse Schell

language: en

Publisher: CRC Press

Release Date: 2008-08-04


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Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.