Game Ai Pro 360 Guide To Architecture


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Game AI Pro 360: Guide to Architecture


Game AI Pro 360: Guide to Architecture

Author: Steve Rabin

language: en

Publisher: CRC Press

Release Date: 2019-09-10


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Steve Rabin’s Game AI Pro 360: Guide to Architecture gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering game AI architecture. This volume is complete with articles by leading game AI programmers that further explore modern architecture such as behavior trees and share architectures used in top games such as Final Fantasy XV, the Call of Duty series and the Guild War series. Key Features Provides real-life case studies of game AI in published commercial games Material by top developers and researchers in Game AI Downloadable demos and/or source code available online

Game AI Pro 360


Game AI Pro 360

Author: Steve Rabin

language: en

Publisher:

Release Date: 2020


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Cutting-edge game AI architecture primarily from game developers of shipped commercial games. The book acts as a toolbox of techniques that can be applied to many common and not-so-common situations.

Game AI Pro 360: Guide to Movement and Pathfinding


Game AI Pro 360: Guide to Movement and Pathfinding

Author: Steve Rabin

language: en

Publisher: CRC Press

Release Date: 2019-09-10


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Steve Rabin’s Game AI Pro 360: Guide to Movement and Pathfinding gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering movement and pathfinding in game AI. This volume is complete with articles by leading game AI programmers that explore better ways to smooth paths, avoid obstacles, and navigate 3D space with cutting-edge techniques. Key Features Provides real-life case studies of game AI in published commercial games Material by top developers and researchers in Game AI Downloadable demos and/or source code available online