Fuzzy Logic In Games

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Artificial Intelligence for Games

Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques. "Artificial Intelligence for Games - 2nd edition" will be highly useful to academics teaching courses on game AI, in that it includes exercises with each chapter. It will also include new and expanded coverage of the following: AI-oriented gameplay; Behavior driven AI; Casual games (puzzle games). Key Features * The first comprehensive, professional tutorial and reference to implement true AI in games written by an engineer with extensive industry experience. * Walks through the entire development process from beginning to end. * Includes examples from over 100 real games, 10 in-depth case studies, and web site with sample code.
Fuzzy Logic

Traces the story of Lofti Zadeh, an Iranian-American professor at Berkeley who began developing fuzzy logic - the way to program computers so they can mimic the imprecise way that humans make decisions.
Linguistic Fuzzy Logic Methods in Social Sciences

Author: Badredine Arfi
language: en
Publisher: Springer Science & Business Media
Release Date: 2010-06-17
The book, titled “Linguistic Fuzzy-Logic Methods in Social Sciences,” is a first in its kind. Linguistic fuzzy logic theory deals with sets or categories whose boundaries are blurry or, in other words, “fuzzy,” and which are expressed in a formalism that uses “words” to compute, not numbers, termed in engineering as “soft computing.” This book presents an accessible introduction to this linguistic fuzzy logic methodology, focusing on its applicability to social sciences. Specifically, this is the first book to propose an approach based on linguistic fuzzy-logic and the method of computing with words to the analysis of decision making processes, strategic interactions, causality, and data analysis in social sciences. The project consists of systematic, theoretical and practical discussions and developments of these new methods as well as their applications to various substantive issues of interest to international relations scholars, political scientists, and social scientists in general.