Fundamentals Of Puzzle And Casual Game Design


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Fundamentals of Puzzle and Casual Game Design


Fundamentals of Puzzle and Casual Game Design

Author: Ernest Adams

language: en

Publisher: New Riders

Release Date: 2014-09-12


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You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the puzzle and casual game genres. This focused guide gives you exactly what you need. It walks you through the process of designing for the puzzle and casual game genres and shows you how to use the right techniques to create fun and challenging experiences for your players.

Fundamentals of Puzzle and Casual Game Design


Fundamentals of Puzzle and Casual Game Design

Author: Ernest W. Adams

language: en

Publisher:

Release Date: 2014


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Fundamentals of Shooter Game Design


Fundamentals of Shooter Game Design

Author: Ernest Adams

language: en

Publisher: New Riders

Release Date: 2014-12-17


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You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the shooter games genre. This focused guides gives you exactly what you need. It walks you through the process of designing for the shooter game genre and shows you how to use the right techniques to create fun and challenging experiences for your players.