Fundamentals In Computer Vision

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Fundamentals of Machine Vision

This text is intended to help readers understand and construct machine vision systems that perform useful tasks, based on the state of the art. It covers fundamentals drawn from image processing and computer graphics to the methods of applied machine vision techniques. The text is useful as a short course supplement, as a self-study guide, or as a primary or supplementary text in an advanced undergraduate or graduate course.
Fundamental Algorithms for Computer Graphics

Author: Rae Earnshaw
language: en
Publisher: Springer Science & Business Media
Release Date: 2012-12-06
Algorithms provide the basic foundation for all computational processes. This volume presents algorithms at the foundational level and also at the various levels between this level and the user application. Some of these algorithms are classical and have become well established in the field. This material is therefore a rich source of information and is still relevant and up to date. The basic primitives of computer graphics have remained unchanged: lines, circles, conics, curves and characters. This volume contains reference material in all these areas. The higher levelsof contouring and surface drawing are also well covered. Developments in hardware architectures have continued since the first printing, but the basic principles of hardware/software trade-offs remain valid. This reprint is being published as a Study Edition to make the material more accessible to students and researchers in the field of computer graphics andits applications. The continuing popularity of the original book demonstrates the value and timeliness of its contents.