Fletcher S Place Learn To Read Game Book

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Fletcher's Place, Learn to Read Game Book

The games in this book accompany the free online learn-to-read episodes found on the Open Reading website. This learn-to-read program is for parents, tutors, and teachers of reluctant, struggling, and all beginning readers. What makes this program unique and different is that it engages all students through lively play. The program follows Science of Reading standards, yet is entertaining, physically active, and musically vibrant. The games empower and guide energetic kids. How to use this book? Start with the first free teaching episode found at the OpenReading website. Play page by page. Each page in this book is a game and has everything you need to play that game including instructions. Experience the magic of your child making connections and learning to read. Traditional Reading Programs Fail Many Children By 4th grade, up to 70% of children are not reading at grade level. This is because most reading programs skip over important skills and don't engage the whole brain, body and learning strengths. Those programs work for the 30% of the population who are natural readers, but they don't work for everyone.Is your child struggling to read? It's not your fault or your child's fault. They have just never been taught to read in a way that works for their learning strengths. Reading is an Emotional Topic For Many Parents Whether or not you yourself had challenges learning to read, it can be heartbreaking to watch your child struggle with this important milestone. It's common to feel: Frustration that your child's school isn't helping them. Guilt that you're somehow failing your child. Worry your child will struggle in school and life. Sadness that your child might never love reading like you do. Overwhelmed because you don't know what to do. Open Reading Engages the Brain and Body to Match the Different Ways People Learn. We've been teaching, testing, and refining these principles for 40 years. This method has been used with over 100,000 children in classrooms across the US, and has been proven to be a more effective methodology for children who struggle learning to read. No other reading method teaches ALL of the skills or builds skill by skill in a progressive manner like Open Reading does. What Makes Open Reading Different? Engaging and Fun Using games, problem-solving activities, and body movements we engage the whole child in learning. Comprehensive We start at the beginning, helping children build foundational, pre-reading skills to set them up for success. Easy for Parents to Use All you need is the Learn to Read Fletcher's Place Game Book and access to the internet to watch the free video episodes. Open Reading is not an app We know you don't want to just sit your kid in front of a screen and hope for the best like most non-school programs. We use screen-based technology to make this program accessible and convenient, but the physical and musical activities and games are the secret sauce that engages children more fully. About Open Reading Open Reading was founded by Judy Kranzler to provide parents and teachers with tools to help their children learn to read. The Open Reading learn-to-read method has been used at home by hundreds of families and in classrooms all across the US. We believe every child deserves to be taught in a way that works for them. 25 years --- 5 states --- 250,000+ children
Fletcher's Place: Learn to Read Game Book

Fletcher's Place is a learn-to-read program by Open Reading for reluctant, struggling, and all beginning readers.
A Guide to Designing Curricular Games

This book is a guide to designing curricular games to suit the needs of students. It makes connections between video games and time-tested pedagogical techniques such as discovery learning and feedback to improve student engagement and learning. It also examines the social nature of gaming such as techniques for driver/navigator partners, small groups, and whole class structures to help make thinking visible; it expands the traditional design process teachers engage in by encouraging use of video game design techniques such as playtesting. The author emphasizes designing curricular games for problem-solving and warns against designing games that are simply “Alex Trebek (host of Jeopardy) wearing a mask”. By drawing on multiple fields such as systems thinking, design theory, assessment, and curriculum design, this book relies on theory to generate techniques for practice.