Fishnet Unity


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Learning Game Architecture with Unity


Learning Game Architecture with Unity

Author: Niraj Vishwakarma

language: en

Publisher: BPB Publications

Release Date: 2025-04-28


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DESCRIPTION Designing a scalable Unity project requires more than just coding—it demands thoughtful planning, structured architecture, and adherence to best practices. This book is your ultimate guide to building modular and maintainable Unity projects using C# and proven game architecture techniques. This book provides the tools and knowledge you need to plan, build, and optimize projects with confidence. This book offers a comprehensive guide to game architecture in Unity, starting with the fundamentals and progressing to practical implementation. It covers essential object-oriented programming (OOP) concepts like encapsulation and inheritance, and delves into clean code principles (SOLID) for building maintainable games. You will learn popular design patterns such as singleton and observer, and how to use UML diagrams for project planning. The book provides best practices for setting up Unity projects, including selecting rendering pipelines and utilizing namespaces. It explores proven game architectures and guides you through building a sample Unity project using MVC. Finally, it equips you with debugging techniques and resources for further learning. By the end of this book, you will have the knowledge and skills to design, develop, and maintain complex games in Unity. You will be able to create clean, efficient, and scalable game code, ensuring your projects are robust, maintainable, and ready for future expansion. WHAT YOU WILL LEARN ● Master OOP concepts and apply SOLID principles for clean, flexible, and modular Unity project architecture. ● Visualize complex systems with UML diagrams for clear project breakdown and planning. ● Explore proven game architectures like MVC and MVCS for modular Unity development. ● Enhance debugging skills to identify and fix issues efficiently using Unity tools. ● Optimize performance with batching, memory management, lightmapping, and collision management. ● Deliver high-performance projects with Unity by improving gameplay flow and reducing bottlenecks. WHO THIS BOOK IS FOR This book is for beginner to mid-level Unity developers who want to upskill their capability to manage Unity projects from a scalability and flexibility point of view. Advanced users can also refine their approach and consolidate their existing knowledge into a cohesive, scalable architecture. Additionally, this book is highly valuable for team leads and senior developers who are responsible for laying the foundation for projects that junior developers will follow.

Ultimate Unity for Multiplayer VR Development: Master Multiplayer VR Development with Unity, XR Toolkit, and Photon Fusion to Build Immersive, High-Performance Experiences


Ultimate Unity for Multiplayer VR Development: Master Multiplayer VR Development with Unity, XR Toolkit, and Photon Fusion to Build Immersive, High-Performance Experiences

Author: Niraj Vishwakarma

language: en

Publisher: Orange Education Pvt Limited

Release Date: 2025-04-03


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Create Cutting-Edge Multiplayer VR in Unity with XR Toolkit & Photon Fusion Key Features● Explore AR, VR, and MR evolution with cutting-edge hardware and tools.● Master multiplayer VR and networking with Unity and Photon Fusion.● Build cross-platform XR apps using Unity XR Toolkit and OpenXR. Book DescriptionVirtual Reality (VR) and Extended Reality (XR) are revolutionizing industries, from gaming to healthcare. As immersive experiences become mainstream, mastering VR and XR development is a must-have skill. Ultimate Unity for Multiplayer VR Development is your hands-on guide to building interactive, multiplayer VR applications using Unity and Photon Fusion, covering everything from XR fundamentals to advanced networking techniques. Whether you're a beginner or an experienced developer, you’ll gain the expertise to create high-performance XR solutions. Structured into three key sections—Fundamentals, Development, and Practical Project—this book takes you on a step-by-step journey. You’ll explore XR fundamentals, hardware, and software tools before diving into VR development and multiplayer networking. Through a hands-on project, you'll build a fully functional multiplayer VR environment, integrating networked avatars, voice chat, and interactive mechanics. The book also covers essential optimization strategies and deployment best practices to ensure your XR applications run smoothly across platforms. XR is shaping the next generation of digital experiences, and the demand for skilled developers is skyrocketing. Don’t get left behind—start building the future of immersive technology today! What you will learn● Explore XR evolution, hardware, software, and key development tools.● Learn multiplayer networking fundamentals for XR applications.● Build and deploy interactive VR experiences using Unity.● Implement Photon Fusion for seamless multiplayer VR networking.● Create networked VR avatars with voice chat and interactions.● Optimize and deploy high-performance XR applications efficiently.

Journal ...


Journal ...

Author: National Proctologic Association

language: en

Publisher:

Release Date: 1938


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