Farming Simulator Modding For Dummies French


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Farming Simulator Modding For Dummies (French)


Farming Simulator Modding For Dummies (French)

Author: Jason van Gumster

language: fr

Publisher: John Wiley & Sons

Release Date: 2014-10-08


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Whether you're one of the legion of rabid fans of the popular Farming Simulator game or just someone who wants to learn the basics of 3D modeling and simulation (and have fun doing it!), you'll love this handy guide to get started creating your own vehicles, maps, landscapes, and tools that you can use in the game and share with the Farming Simulator community! With the help of 3D modeling and animation expert Jason van Gumster, you'll find out how to: Use the GIANTS editor to add custom elements to maps and landscapes, place props, paint foliage and ground details, adjust user attributes, and trigger events from your map.Group parts of components (such as a wheel or exhaust system) into a particle using the Particle editor, and then create custom actions for your particles.Create custom 3D mods in the GIANTS editor and then export them to Blender, Maya, 3DS Max, or FBX to really shape them up.Enhance your mods with textures and custom sounds.Customize the behavior of your mod using Vehicle XML.Define new objects and behaviors in the LUA programming language and write to the GIANTS application programming interface.Share your mod with the Farming Simulator community for feedback and cheers!Powerful tips for creating your mods."Series Features: " Information is presented in the straightforward language, sprinkled with helpful tips and tricks, with a dash of humor that have been hallmarks of the For Dummies series for more than twenty years.

Farming Simulator Modding For Dummies


Farming Simulator Modding For Dummies

Author: Jason van Gumster

language: en

Publisher: John Wiley & Sons

Release Date: 2014-08-18


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Learn the basics of 3D modeling for the popular Farming Simulator game Do you want to get started with creating your own vehicles, maps, landscapes, and tools that you can use in the game and share with the Farming Simulator community? Then this is the resource for you! With the help of Jason van Gumster, you'll get up and running on everything you need to master 3D modeling and simulation—and have fun while doing it! Inside, you'll find out how to create and edit maps, start using the material panel, customize your mods by adding texture, use the correct file-naming conventions, test your mod in single and multiplayer modes, get a grip on using Vehicle XML, and so much more. There's no denying that Farming Simulator players love modding—and now there's a trusted, friendly resource to help you take your modding skills to the next level and get even more out of your game. Written in plain English and packed with tons of step-by-step explanations, Farming Simulator Modding For Dummies is a great way to learn the ropes of 3D modeling with the tools available to you in the game. In no time, you'll be wowing your fellow gamesters—and yourself—with custom, kick-butt mods. So what are you waiting for? Includes an easy-to-follow introduction to using the GIANTS 3D modeling tools Explains how to export models to Blender, Maya, 3DS Max, or FBX Provides tips for using the correct image format for textures Details how to use Photoshop and Audacity to create custom mods for Farming Simulator Whether you're one of the legions of rabid fans of the popular Farming Simulator game or just someone who wants to learn the basics of 3D modeling and animation, you'll find everything you need in this handy guide.

Artificial Intelligence and Games


Artificial Intelligence and Games

Author: Georgios N. Yannakakis

language: en

Publisher: Springer

Release Date: 2018-02-17


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This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.