Extended Reality And Metaverse

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Extended Reality and Metaverse

This book features the latest research in the area of immersive technologies as presented at the 7th International Extended Reality (XR) Conference, held in Lisbon, Portugal in 2022. Bridging the gap between academia and industry, it showcases the latest advances in augmented reality (AR), virtual reality (VR), extended reality (XR) and metaverse and their applications in various sectors such as business, marketing, retail, education, healthcare, tourism, events, fashion, entertainment, and gaming. The volume gathers selected research papers by prominent AR, VR, XR and metaverse scholars from around the world. Presenting the most significant topics and latest findings in the fields of augmented reality, virtual reality, extended reality and metaverse, it will be a valuable asset for academics and practitioners alike.
Industrial Metaverse Building Blocks

Author: Alessandro Migliaccio
language: en
Publisher: Springer Nature
Release Date: 2025-02-27
Explore the Metaverse’s role in centralizing industrial data. This book introduces the methodology and applications of extended reality (XR) technologies in the life cycle of complex systems as a natural part of model-based systems engineering (MBSE). The integration of extended realities within the Metaverse opens up new possibilities for immersive experiences and enhanced collaboration, making them an indispensable tool to optimize the workflow in large organizations and SMEs. Virtual reality (VR) and augmented reality (AR) technologies enable users to interact with digital models in a more intuitive manner. Starting with the basis of model-based systems engineering, the book is structured into six building blocks (chapters) that outline the process needed to understand how to create and support industrial activities using immersive technology. You’ll see how teams can collaborate remotely in shared virtual spaces, breaking down geographical, language, and shared content barriers while fostering creativity and innovation. Interviews are then provided in chapter 7, in which experts share their experiences deploying the building blocks of the Metaverse in their organization. Industrial Metaverse Building Blocks offers practical insights into the benefits and implementation of mixed reality, guiding you on effectively integrating the technology into your organization to drive innovation and achieve strategic goals. What You Will Learn Access real-time data, ensuring accuracy for stakeholders Utilize 3D and AI for model-based simulations Enhance collaboration through VR and AR integration Implement Model-Based Systems Engineering for industrial tech Increase the efficiency of system engineering/product development with XR/MBSE technology Who This Book Is For Innovation teams, CTOs, CIOs, business unit leads, consultants in XR and Systems Engineering, and vision and strategy creators.
Augmented and Virtual Reality in the Metaverse

Author: Vladimir Geroimenko
language: en
Publisher: Springer Nature
Release Date: 2024-05-11
This is the first research monograph to explore augmented and virtual reality in the context of the emerging metaverse, and their impact on the future of education, culture, art, society, heritage, healthcare, and other areas. It reveals how the two metaverse-enabling technologies are changing the world we live in by changing the educational experience, by influencing art, culture, and society, and by engaging artificial intelligence and other advanced technologies. Dealing with a wide range of topics, it includes: possible metaverses for education; designing simulations and effective learning environments in the educational metaverse; immersive collaborative learning; storytelling and cinematic virtual reality in metaverses; immersion and sensory enrichment in the metaverse; archaeology of perception in metaverse environments; integrating AI and Large Language Models with immersive technologies; AR-enabled X-ray vision in immersive environments; metaverse-based approaches in urban planning; and many others. Written by a team of 46 researchers, practitioners, and artists from 11 countries world-wide (Australia, China, Estonia, Germany, Greece, Italy, Norway, Romania, Serbia, Spain, and USA), it offers readers an international perspective. Intended as a starting point for exploring augmented and virtual reality in the metaverse context, this book will be essential reading not only for researchers, practitioners, technology developers, and artists, but also for students (graduates and undergraduates), and for anyone interested in the emerging fields of “metaverse augmented reality” and “metaverse virtual reality”.