Exploring Archaeology


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Exploring Archaeology


Exploring Archaeology

Author: Shengqian Chen

language: en

Publisher: Springer Nature

Release Date: 2024-05-13


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This book looks inward to reveal and analyse problems in archaeology itself. The subject explored in this volume include: humanistic attributes of archaeology, various archaeological theory, challenges in the development of archaeology, China Archaeology paradigms and "Chinese School", responsibilities and status of archaeology in society, and prospects of Archaeology in China. With years of engagement in philosophy and theory studies, the author raised many bold questions and contributed unique and original views. While the archaeological circle remained tacit about -"Chinese School"- a term proposed by leading authority Professor Su Bingqi, the author bravely voiced that archaeology needs a "Chinese school". The "Chinese school" would facilitate both the reconstruction of cultural significance and the vying for international discourse power. The author also puts forward his thoughts on the current public archaeological fever, explaining and reflecting on the social responsibility, discourse power and how to present the archaeological discovery in a more accurate and efficient way to the public.

Exploring Prehistory: How Archaeology Reveals Our Past


Exploring Prehistory: How Archaeology Reveals Our Past

Author: Pam Crabtree

language: en

Publisher: McGraw-Hill Education

Release Date: 2005-06-21


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This new introduction to archaeology integrates world prehistory with discussion of archeological methods and techniques. It introduces archaeological methods gradually and in context through the use of Archaeology in Practice boxes which give students a more complete understanding of the tools archaeologists use to uncover the past and the reasons why they use those tools. Comprehensive Case Studies focus not just on specific sites but also on why these sites are important in the broader archaeological context. Exploring Prehistory has been developed with the aim of offering a better way to introduce students to archaeology’s unique understanding of human societies.

Retrogame Archeology


Retrogame Archeology

Author: John Aycock

language: en

Publisher: Springer

Release Date: 2016-05-09


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Drawing on extensive research, this book explores the techniques that old computer games used to run on tightly-constrained platforms. Retrogame developers faced incredible challenges of limited space, computing power, rudimentary tools, and the lack of homogeneous environments. Using examples from over 100 retrogames, this book examines the clever implementation tricks that game designers employed to make their creations possible, documenting these techniques that are being lost. However, these retrogame techniques have modern analogues and applications in general computer systems, not just games, and this book makes these contemporary connections. It also uses retrogames' implementation to introduce a wide variety of topics in computer systems including memory management, interpretation, data compression, procedural content generation, and software protection. Retrogame Archeology targets professionals and advanced-level students in computer science, engineering, and mathematics but would also be of interest to retrogame enthusiasts, computer historians, and game studies researchers in the humanities.