Explainable Ai For Evolutionary Computation


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Explainable AI for Evolutionary Computation


Explainable AI for Evolutionary Computation

Author: Niki van Stein

language: en

Publisher: Springer Nature

Release Date: 2025-05-02


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This book explores the intersection between explainable artificial intelligence (XAI) and evolutionary computation (EC). In recent years, the fields of XAI and EC have emerged as vital areas of study within the broader domain of artificial intelligence and computational intelligence. XAI seeks to address the pressing demand for transparency and interpretability in AI systems, enabling their decision-making processes to be scrutinised and trusted. Meanwhile, EC offers robust solutions to complex optimisation problems across diverse and challenging domains, drawing upon the principles of natural evolution. While each field has made significant contributions independently, their intersection remains an underexplored area rich with transformative potential. This book charts a path towards advancing computational systems that are transparent, reliable, and ethically sound. It aims to bridge the gap between XAI and EC by presenting a comprehensive exploration of methodologies, applications and case studies that highlight the synergies between these fields. This book will serve as both a resource and an inspiration, encouraging researchers and practitioners within XAI and EC, as well as those from adjacent disciplines, to collaborate and drive the development of intelligent computational systems that are not only powerful but also inherently trustworthy.

Applications of Evolutionary Computation


Applications of Evolutionary Computation

Author: Pablo García-Sánchez

language: en

Publisher: Springer Nature

Release Date: 2025-04-23


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This two-volume set, LNCS 15612 and 15613 constitutes the refereed proceedings of the 28th European Conference on Applications of Evolutionary Computation, EvoApplications 2025, held as part of EvoStar 2025, in Trieste, Italy, during April 23–25, 2025, and co-located with the EvoStar events, EvoCOP, EvoMUSART, and EuroGP. The 50 full papers and 18 short papers presented in this book were carefully reviewed and selected from 104 submissions. These papers have been organized in the following topical sections: Part I: EvoApplications. Part II: Evolutionary machine learning; 30 years of particle swarm optimisation; Analysis of Evolutionary Computation Methods: Theory, Empirics, and Real-World Applications; Bio-inspired Algorithms for Green Computing and Sustainable Complex Systems; Computational Intelligence for Sustainability; EvoLLMs (Integrating Evolutionary Computing with Large Language Models (LLMs); Evolutionary Computation in Edge, Fog, and Cloud Computing; Evolutionary Computation in Image Analysis, Signal Processing, and Pattern Recognition; Machine Learning and AI in Digital Healthcare and Personalized Medicine; Soft Computing Applied to Games.

Applications of Evolutionary Computation


Applications of Evolutionary Computation

Author: Stephen Smith

language: en

Publisher: Springer Nature

Release Date: 2024-03-20


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The two-volume set LNCS 14634 and 14635 constitutes the refereed proceedings of the 27th European Conference on Applications of Evolutionary Computation, EvoApplications 2024, held as part of EvoStar 2024, in Aberystwyth, UK, April 3–5, 2024, and co-located with the EvoStar events, EvoCOP, EvoMUSART, and EuroGP. The 51 full papers presented in these proceedings were carefully reviewed and selected from 77 submissions. The papers have been organized in the following topical sections: applications of evolutionary computation; analysis of evolutionary computation methods: theory, empirics, and real-world applications; computational intelligence for sustainability; evolutionary computation in edge, fog, and cloud computing; evolutionary computation in image analysis, signal processing and pattern recognition; evolutionary machine learning; machine learning and AI in digital healthcare and personalized medicine; problem landscape analysis for efficient optimization; softcomputing applied to games; and surrogate-assisted evolutionary optimisation.