Expert Systems Principles And Programming By Joseph Giarratano And Gary Riley

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Expert Systems

The new edition of this market-leading text builds upon the blend of expert systems theory and application established in earlier editions.
Systems Analysis and Synthesis

Systems Analysis and Synthesis: Bridging Computer Science and Information Technology presents several new graph-theoretical methods that relate system design to core computer science concepts, and enable correct systems to be synthesized from specifications. Based on material refined in the author's university courses, the book has immediate applicability for working system engineers or recent graduates who understand computer technology, but have the unfamiliar task of applying their knowledge to a real business problem. Starting with a comparison of synthesis and analysis, the book explains the fundamental building blocks of systems-atoms and events-and takes a graph-theoretical approach to database design to encourage a well-designed schema. The author explains how database systems work-useful both when working with a commercial database management system and when hand-crafting data structures-and how events control the way data flows through a system. Later chapters deal with system dynamics and modelling, rule-based systems, user psychology, and project management, to round out readers' ability to understand and solve business problems. - Bridges computer science theory with practical business problems to lead readers from requirements to a working system without error or backtracking - Explains use-definition analysis to derive process graphs and avoid large-scale designs that don't quite work - Demonstrates functional dependency graphs to allow databases to be designed without painful iteration - Includes chapters on system dynamics and modeling, rule-based systems, user psychology, and project management
AI for Games, Third Edition

AI is an integral part of every video game. This book helps professionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date information they need to jumpstart their careers. This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in games. Key Features A comprehensive professional tutorial and reference to implement true AI in games Includes new exercises so readers can test their comprehension and understanding of the concepts and practices presented Revised and updated to cover new techniques and advances in AI Walks the reader through the entire game AI development process