Experiments In Java

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Psychological Experiments on the Internet

Until recently, most psychological research was conducted using subject samples in close proximity to the investigators--namely university undergraduates. In recent years, however, it has become possible to test people from all over the world by placing experiments on the internet. The number of people using the internet for this purpose is likely to become the main venue for subject pools in coming years. As such, learning about experiments on the internet will be of vital interest to all research psychologists. Psychological Experiments on the Internet is divided into three sections. Section I discusses the history of web experimentation, as well as the advantages, disadvantages, and validity of web-based psychological research. Section II discusses examples of web-based experiments on individual differences and cross-cultural studies. Section III provides readers with the necessary information and techniques for utilizing the internet in their own research designs. Innovative topic that will capture the imagination of many readers Includes examples of actual web based experiments
Experiments in Java

Author: Samuel A. Rebelsky
language: en
Publisher: Addison Wesley Longman
Release Date: 2000
This lab manual is appropriate for any Introduction to Programming course that uses the Java programming language. Its hands-on exercises are intended to help students improve their understanding of the fundamental structures in Java. The order of the topics in this manual reflects an objects-first approach with the goal of helping students understand the object-oriented paradigm. This manual is divided into three parts. The first part presents the core of the Java language. These six sessions provide experience with core features and principles of the Java programming language. They provide enough breadth and depth for readers to learn more of Java on their own or in later courses. The second part of the manual helps students explore issues pertaining to algorithms. Recursion is considered here, as well important searching algorithms. Finally, methods of algorithm analysis are examined. The final part of the manual covers a number of additional topics that are not decribed in the core sessions such as graphics, inheritance, and object design. Features Includes eighteen laboratories, each with: Introductory Material New Skills that students will develop in the exercise Prerequisite Skills to ensure students are prepared for the session Required Files to use, modify, and extend in the exercises Discussion of topics covered in the laboratory session Experiments to reinforce the discussion Post-Laboratory Problems to enhance understanding Notes on selected problems Focuses on applications, but includes optional material on applets Provides an objects-first approach to working with Java Written on the Java 2 platform Designed to work with any Java textbook 0201612674B04062001
Experiment Station Record

Author: United States. Office of Experiment Stations
language: en
Publisher:
Release Date: 1932