Experiential Visualization In Architectural Design Media

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Experiential Visualization in Architectural Design Media

Author: Vincent B. Canizaro
language: en
Publisher: Taylor & Francis
Release Date: 2023-10-30
Experimental Visualization in Architectural Design Media: How It Actually Works is a theoretical, practical, and interdisciplinary account of the tools used by architects and designers. The book focuses on the how these tools influence their ability to envision and craft the future experiential reality of buildings and environments. The book is structured around two parallel sets of questions. The first, concerns the effects of various media on the designer's understanding of their work in experiential terms. The media considered include the process of design-build, standard media such as scale model building, hand drawing, drafting, and extends into the now dominant digitally based design media of BIM, digital modeling, and emerging VR technologies, such as Enscape. The second line of questioning seeks patterns of use and other attributes designers deploy in practice to achieve an experiential and meaningful understanding of their work, with and through each medium. To answer these questions, the author provides a detailed assessment of the pros and cons (affordance and constraint) of each form of mediation, and a set of recommendations documenting how experienced designers enhance their visualization skills to support such experiential design. This work is interwoven with interdisciplinary consideration of technology, perception, media studies, history and bolstered by the direct experiences of design professionals. This book will be of interest to researchers working in the field of architecture and design, as well as practising architects, designers and students who are seeking guidance on how to effectively design and consider the experience of their future built environments.
Distributed, Ambient, and Pervasive Interactions

This book constitutes the refereed proceedings of the Third International Conference on Distributed, Ambient, and Pervasive Interactions, DAPI 2015, held as part of the 17th International Conference on Human-Computer Interaction, HCII 2015, held in Los Angeles, CA, USA, in August 2015, jointly with 15 other thematically conferences. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences were carefully reviewed and selected from 4843 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. This volume contains papers addressing the following major topics: designing and developing intelligent environments; natural interaction; design and development of distributed, ambient and pervasive interactions; smart devices, objects and materials; location, motion and activity recognition; smart cities and communities; and humor in ambient intelligence.
Design, User Experience, and Usability

This six-volume set LNCS 15794-15799 constitutes the refereed proceedings of the 14th International Conference on Design, User Experience, and Usability, DUXU 2025, held as part of the 27th International Conference on Human-Computer Interaction, HCII 2025, in Gothenburg, Sweden, during June 22-27, 2025. The total of 1430 papers and 355 posters included in the HCII 2025 proceedings was carefully reviewed and selected from 7972 submissions. The six volumes cover the following topics: Part I: Information design and visualization; emotional interaction and persuasive design; and interactive systems and user behavior. Part II: UX design and evaluation methodologies; inclusive design and accessible experiences; and product and industrial design. Part III: Design and the digital transmission of culture; design for arts and creativity; and designing for health and therapeutic experiences. Part IV: Consumer experience and service design; design and evaluation of technology-enhanced learning; and UX in automotive and transportation. Part V: Design education and professional practice; and human-centered design and interactive experiences. Part VI: AI and the future of UX design; and UX in AI and emerging technologies.