Excel 2003 Vba Programming With Xml And Asp

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Excel 2003 VBA Programming with XML and ASP

Author: Julitta Korol
language: en
Publisher: Wordware Publishing, Inc.
Release Date: 2005-12-27
Designed to provide non-programmers with a hands-on guide to automating their spreadsheets through the use of Visual Basic for Applications, Excel 2003 VBA Programming with XML and ASP also gives readers a wide range of VBA coverage and a thorough overview of a number of programming languages and techniques useful for working with Excel.Learn how to work with macros, write VBA procedures and functions, use object collections, and create classes; automate operations on files, folders, and other applications such as Microsoft Office Access; enhance the user interface through the use of dialog boxes; custom forms, menus, and toolbars; and event-driven programming; handle errors, debug procedures, and use e-mail in Excel; program features such as PivotTables, PivotCharts, lists, and SmartTags, and control the Visual Basic Editor; use Excel with a number of web technologies such as HTML, ASP, and XML.
Word 2007 Document Automation with VBA and VSTO

Author: Scott Driza
language: en
Publisher: Jones & Bartlett Learning
Release Date: 2009-03-26
This book focuses on innovative ways to create customized Word documents and templates. It contains an in-depth introduction to VBA (Visual Basic for Applications), which is the embedded programming language in the Microsoft Office 2007. VBA provides a complete integrated development environment (IDE) that allows for document automation, the process of using an automated template for creating documents. The book also includes coverage of the new features of Word 2007 including Content Controls, programming the Ribbon, and more.
Game Design: Theory and Practice, Second Edition

Author: Richard Rouse III
language: en
Publisher: Jones & Bartlett Learning
Release Date: 2004-08-30
“Both burgeoning game designers and devoted gamers should consider [Game Design: Theory & Practice] an essential read.” — Computer Gaming World “Ultimately, in both theory and practice, Rouse’s Game Design bible gets the job done. Let us pray.” - Next Generation magazine In the second edition to the acclaimed Game Design: Theory & Practice, designer Richard Rouse III balances a discussion of the essential concepts behind game design with an explanation of how you can implement them in your current project. Detailed analysis of successful games is interwoven with concrete examples from Rouse’s own experience. This second edition thoroughly updates the popular original with new chapters and fully revised text.