Evolutionary Algorithms Swarm Dynamics And Complex Networks

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Evolutionary Algorithms, Swarm Dynamics and Complex Networks

Evolutionary algorithms constitute a class of well-known algorithms, which are designed based on the Darwinian theory of evolution and Mendelian theory of heritage. They are partly based on random and partly based on deterministic principles. Due to this nature, it is challenging to predict and control its performance in solving complex nonlinear problems. Recently, the study of evolutionary dynamics is focused not only on the traditional investigations but also on the understanding and analyzing new principles, with the intention of controlling and utilizing their properties and performances toward more effective real-world applications. In this book, based on many years of intensive research of the authors, is proposing novel ideas about advancing evolutionary dynamics towards new phenomena including many new topics, even the dynamics of equivalent social networks. In fact, it includes more advanced complex networks and incorporates them with the CMLs (coupled map lattices), which are usually used for spatiotemporal complex systems simulation and analysis, based on the observation that chaos in CML can be controlled, so does evolution dynamics. All the chapter authors are, to the best of our knowledge, originators of the ideas mentioned above and researchers on evolutionary algorithms and chaotic dynamics as well as complex networks, who will provide benefits to the readers regarding modern scientific research on related subjects.
Swarm Intelligence

The notion of swarm intelligence was introduced for describing decentralized and self-organized behaviors of groups of animals. Then this idea was extrapolated to design groups of robots which interact locally to cumulate a collective reaction. Some natural examples of swarms are as follows: ant colonies, bee colonies, fish schooling, bird flocking, horse herding, bacterial colonies, multinucleated giant amoebae Physarum polycephalum, etc. In all these examples, individual agents behave locally with an emergence of their common effect. An intelligent behavior of swarm individuals is explained by the following biological reactions to attractants and repellents. Attractants are biologically active things, such as food pieces or sex pheromones, which attract individuals of swarm. Repellents are biologically active things, such as predators, which repel individuals of swarm. As a consequence, attractants and repellents stimulate the directed movement of swarms towards and away from the stimulus, respectively. It is worth noting that a group of people, such as pedestrians, follow some swarm patterns of flocking or schooling. For instance, humans prefer to avoid a person considered by them as a possible predator and if a substantial part of the group in the situation of escape panic (not less than 5%) changes the direction, then the rest follows the new direction, too. Some swarm patterns are observed among human beings under the conditions of their addictive behavior such as the behavior of alcoholics or gamers. The methodological framework of studying swarm intelligence is represented by unconventional computing, robotics, and cognitive science. In this book we aim to analyze new methodologies involved in studying swarm intelligence. We are going to bring together computer scientists and cognitive scientists dealing with swarm patterns from social bacteria to human beings. This book considers different models of simulating, controlling, and predicting the swarm behavior of different species from social bacteria to humans.
Advances in Soft Computing

The two-volume set LNAI 10061 and 10062 constitutes the proceedings of the 15th Mexican International Conference on Artificial Intelligence, MICAI 2016, held in Cancún, Mexico, in October 2016. The total of 86 papers presented in these two volumes was carefully reviewed and selected from 238 submissions. The contributions were organized in the following topical sections: Part I: natural language processing; social networks and opinion mining; fuzzy logic; time series analysis and forecasting; planning and scheduling; image processing and computer vision; robotics. Part II: general; reasoning and multi-agent systems; neural networks and deep learning; evolutionary algorithms; machine learning; classification and clustering; optimization; data mining; graph-based algorithms; and intelligent learning environments.