Eugenics Game
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Imaginary Games
Can games be art? When film critic Roger Ebert claimed in 2010 that videogames could never be art it was seen as a snub by many gamers. But from the perspective of philosophy of art this question was topsy turvey, since according to one of the most influential theories of representation all art is a game. Kendall Walton's prop theory explains how we interact with paintings, novels, movies and other artworks in terms of imaginary games, like a child's game of make-believe, wherein the artwork acts as a prop prescribing specific imaginings, and in this view there can be no question that games are indeed a strange and wonderful form of art. In Imaginary Games, game designer and philosopher Chris Bateman expands Walton's prop theory to videogames, board games, collectible card games like Pokémon and Magic: the Gathering, and tabletop role-playing games like Dungeons & Dragons. The book explores the many different fictional worlds that influence the modern world, the ethics of games, and the curious role the imagination plays in everything from religion to science and mathematics.
Sacred Bundles Unborn (Second Edition)
Medical malpractice and systemic racism are as interwoven as a spider's web. Should a dragline break, the spider spins its silk and the web is easily rewoven, like systemic racism, it is all linked. Sterilizations, forced or coerced, without consent, is the deadliest entrapment effectively eliminating generations of First Nations, Metis and Inuit peoples lineages. This strategy of genocide continues its silent covert assault, with or without the knowledge of the survivors of sterilizations. Though sterilizations are being brought to the forefront, there remains a lack of willingness to talk about sterilizations, (understandably for survivors) nonetheless WE continue to champion change. I hold up my hands in honor of the 'Firekeepers' for speaking out and taking a stand against the ongoing sterilizations in Canada and internationally. For all the survivors of sterilizations, your voices are heard, and your heroism is boundless.
Analog Game Studies: Volume II
Analog Game Studies is a bi-monthy journal for the research and critique of analog games. We define analog games broadly and include work on tabletop and live-action role-playing games, board games, card games, pervasive games, game-like performances, carnival games, experimental games, and more. Analog Game Studies was founded to reserve a space for scholarship on analog games in the wider field of game studies.