Essentials Of Mathematics

Download Essentials Of Mathematics PDF/ePub or read online books in Mobi eBooks. Click Download or Read Online button to get Essentials Of Mathematics book now. This website allows unlimited access to, at the time of writing, more than 1.5 million titles, including hundreds of thousands of titles in various foreign languages.
Essentials of Mathematics

Author: Margie Hale
language: en
Publisher: American Mathematical Soc.
Release Date: 1996-12-31
Every mathematician must make the transition from the calculations of high school to the structural and theoretical approaches of graduate school. Essentials of Mathematics provides the knowledge needed to move onto advanced mathematical work and a glimpse of what being a mathematician might be like. No other book takes this particular holistic approach to the task. Essentials of Mathematics is designed as both a textbook and outside reading for college students who want to prepare themselves for mathematics courses beyond the first-year level and take courses in which proofs play a major role. There are also narratives on the nature of mathematics and the mathematics profession.
Essential Mathematics for Games and Interactive Applications

Essential Mathematics for Games and Interactive Applications, 2nd edition presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix multiplication and expands on this foundation to cover such topics as color and lighting, interpolation, animation and basic game physics. Essential Mathematics focuses on the issues of 3D game development important to programmers and includes optimization guidance throughout. The new edition Windows code will now use Visual Studio.NET. There will also be DirectX support provided, along with OpenGL - due to its cross-platform nature. Programmers will find more concrete examples included in this edition, as well as additional information on tuning, optimization and robustness. The book has a companion CD-ROM with exercises and a test bank for the academic secondary market, and for main market: code examples built around a shared code base, including a math library covering all the topics presented in the book, a core vector/matrix math engine, and libraries to support basic 3D rendering and interaction.
Fundamentals of Mathematics

Fundamentals of Mathematics is a work text that covers the traditional study in a modern prealgebra course, as well as the topics of estimation, elementary analytic geometry, and introductory algebra. It is intended for students who: have had previous courses in prealgebra wish to meet the prerequisites of higher level courses such as elementary algebra need to review fundamental mathematical concenpts and techniques This text will help the student devlop the insight and intuition necessary to master arithmetic techniques and manipulative skills. It was written with the following main objectives: to provide the student with an understandable and usable source of information to provide the student with the maximum oppurtinity to see that arithmetic concepts and techniques are logically based to instill in the student the understanding and intuitive skills necessary to know how and when to use particular arithmetic concepts in subsequent material cources and nonclassroom situations to give the students the ability to correctly interpret arithmetically obtained results We have tried to meet these objects by presenting material dynamically much the way an instructure might present the material visually in a classroom. (See the development of the concept of addition and subtraction of fractions in section 5.3 for examples) Intuition and understanding are some of the keys to creative thinking, we belive that the material presented in this text will help students realize that mathematics is a creative subject.