Entertainment Computing Icec 2015


Download Entertainment Computing Icec 2015 PDF/ePub or read online books in Mobi eBooks. Click Download or Read Online button to get Entertainment Computing Icec 2015 book now. This website allows unlimited access to, at the time of writing, more than 1.5 million titles, including hundreds of thousands of titles in various foreign languages.

Download

Entertainment Computing - ICEC 2015


Entertainment Computing - ICEC 2015

Author: Konstantinos Chorianopoulos

language: en

Publisher: Springer

Release Date: 2015-09-24


DOWNLOAD





This book constitutes the refereed proceedings of the 14th International Conference on Entertainment Computing, ICEC 2015, held in Trondheim, Norway, in September/October 2015. The 26 full papers, 6 short papers, 16 posters, 6 demos and 6 workshops/tutorial descriptions presented were carefully reviewed and selected from 106 submissions. The multidisciplinary nature of Entertainment Computing is reflected by the papers. They focus on computer games; serious games for learning; interactive games; design and evaluation methods for Entertainment Computing; digital storytelling; games for health and well-being; digital art and installations; artificial intelligence and machine learning for entertainment; interactive television and entertainment.

Entertainment Computing – ICEC 2017


Entertainment Computing – ICEC 2017

Author: Nagisa Munekata

language: en

Publisher: Springer

Release Date: 2017-08-23


DOWNLOAD





This book constitutes the refereed proceedings of the 16th International Conference on Entertainment Computing, ICEC 2017, held in Tsukuba City, Japan, in September 2017. The 16 full papers, 13 short papers, and 2 posters presented were carefully reviewed and selected from 46 submissions.

Entertainment Computing - ICEC 2016


Entertainment Computing - ICEC 2016

Author: Günter Wallner

language: en

Publisher: Springer

Release Date: 2016-09-19


DOWNLOAD





This book constitutes the refereed proceedings of the 15th InternationalConference on Entertainment Computing, ICEC 2016, held in Vienna, Austria, in September 2016. The 16 full papers, 13 short papers, and 2 posters presented were carefully reviewed and selected from 46 submissions. The multidisciplinary nature of entertainment computing is reflected by the papers. They are organized in the following topical sections: games for health, learning, and social change; use and evaluation of digital entertainment; and entertainment technology.