Encounters With Theory As Conceptual Medium And Creative Practice


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Encounters With Theory as Conceptual Medium and Creative Practice


Encounters With Theory as Conceptual Medium and Creative Practice

Author: Amy Ruopp

language: en

Publisher: Taylor & Francis

Release Date: 2022-10-28


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Encounters with Theory as Conceptual Medium and Creative Practice explores the relationships and intersections between verbal and visual ways of researching, challenging the privilege of the written word in academe. Rooted in a grant-funded artistic research course, the data and experiences shared here illuminate the transformative power of visual thinking and visual literacy as a research data, analysis as well as artifact. The book begins by outlining the author's background as an artist/researcher/teacher, laying a foundation for the positionality and thinking within the book. The later chapters, offered as vignettes, share the explorations and subsequent discoveries of emerging scholars from a variety of backgrounds and disciplines. A/R/Tography takes a front seat serving as a messy and fluid architecture for theory put into practice. Engaging tension as a catalyst for disruption, the book explores how staying present, intra-acting with ideas, concepts, and theory through visual material exploration expands attention and illuminates data in different ways, affording unexpected insight and discovery. In addition, the image-rich pages invite readers into reading the visual in conversation with the verbal, on equal terms. One is not in service of the other, rather a conversation of literacies. With its emphasis on the visual and materiality as a method of thinking, this book will be of interest to anyone interested in or practicing artistic research. One does not need to have an arts background to engage in visual dialog.

Code as Creative Medium


Code as Creative Medium

Author: Golan Levin

language: en

Publisher: MIT Press

Release Date: 2021-02-02


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An essential guide for teaching and learning computational art and design: exercises, assignments, interviews, and more than 170 illustrations of creative work. This book is an essential resource for art educators and practitioners who want to explore code as a creative medium, and serves as a guide for computer scientists transitioning from STEM to STEAM in their syllabi or practice. It provides a collection of classic creative coding prompts and assignments, accompanied by annotated examples of both classic and contemporary projects, and more than 170 illustrations of creative work, and features a set of interviews with leading educators. Picking up where standard programming guides leave off, the authors highlight alternative programming pedagogies suitable for the art- and design-oriented classroom, including teaching approaches, resources, and community support structures.

Critical Concepts for the Creative Humanities


Critical Concepts for the Creative Humanities

Author: Iris van der Tuin

language: en

Publisher: Bloomsbury Publishing PLC

Release Date: 2022-02-15


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This concise, precise, and inclusive dictionary contributes to a growing, transforming, and living research culture within both humanities scholarship and professional practices within the creative sectors. Its format of succinct starting definitions, demonstrations of possible routes of further development, and references to new and revisited concepts as “conceptual invitations” allows readers to quickly uptake and orient themselves within this exciting methodological field for didactic, scholarly and creative use, and as a starting point for further investigation for future contributions to the new canon of critical concepts. Critical Concepts for the Creative Humanities is the first book to outline and define the specific and evolving field of the creative humanities and provides the field’s nascent bibliography.