Dr Dropo S Balloon Sculpturing For Beginners

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The Big Book of Balloon Art

Author: Gerry Giovinco
language: en
Publisher: Courier Dover Publications
Release Date: 2019-09-18
The easiest-to-follow and most comprehensive balloon-sculpting treasury available, this amazing book is packed with over 100 unique designs. Gerry Giovinco presents step-by-step cartoons and schematics that anyone can use to recreate these sculptures. You can start out small with a one-balloon dog and a princess hat and build up to a monkey in a tree, an intricate motorcycle, and reproductions of classic cartoon characters. Gerry clearly explains and shows the sizes of the bubbles you'll need to make as you build your sculpture from the knot up, and he demonstrates the unique folds and twists that result in finished works of art — and instant smiles. Gerry Giovinco is an acclaimed artist, cartoonist, and entertainer. In his clown persona, Captain Visual, he performs and teaches the craft of balloon sculpting throughout the country. The Big Book of Balloon Art is simple enough for kids, and it's great for parents and teachers too. Even seasoned performers will find it a practical and fun-filled way to improve their skills.
Balloonology

Professional balloon twister Jeremy Telford provides 32 projects-a flamingo, a princess, a jet with pilot, and many more-with easy-to-follow instructions and how-to photos that teach not only the most useful twisting techniques, but also how to design new balloon sculptures. Telford also gives information about twisting balloons professionally, including how to find and book gigs, what supplies are necessary, and how to entertain an audience.
The Essential Guide to Flash Games

The Essential Guide to Flash Games is a unique tool for Flash game developers. Rather than focusing on a bunch of low-level how-to material, this book dives straight into building games. The book is divided into specific game genre projects, covering everything from old classics such as a Missile Command-style game, to hot new genres such as retro evolved. The chapters build in complexity through the book, and new tools are introduced along the way that can be reused for other games. The game projects covered start simple and increase in complexity as more and more tools are added to your tool chest. Ten full game projects are discussed in detail. Each solves a very different game development problem and builds on the knowledge gained from the previous project. Many advanced game development techniques are covered, including particle systems, advanced controls, artificial intelligence, blitting, scrolling, and more.