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Rabbits

'Murakami meets Ready Player One' – Nicholas Eames, author of Kings of the Wyld 'A twisted trip through a cool digital wilderness of a mystery. This book sticks to your brain' – Norman Reedus, star of The Walking Dead What happens in the game, stays in the game . . . Rabbits is a secret, dangerous and sometimes fatal underground game. The rewards for winning are unclear, but there are rumours of money, CIA recruitment or even immortality. Or it might unlock the universe’s greatest secrets. But everyone knows that the deeper you get, the more deadly the game becomes – and the body count is rising. Since the game first started, ten iterations have taken place . . . and the eleventh round is about to begin. K can’t get enough of the game and has been trying to find a way in for years. Then Alan Scarpio, reclusive billionaire and alleged Rabbits winner, shows up out of nowhere. And he charges K with a desperate mission. Something has gone badly wrong with the game and K needs to fix it – before Eleven starts – or the world will pay the price. Five days later, Scarpio is declared missing. Two weeks after that Eleven begins, so K blows the deadline. And suddenly, the fate of the entire universe is at stake. Rabbits by Terry Miles is an electrifying, compulsive read based on the hit podcast from the Public Radio Alliance – perfect for fans of Stranger Things and Black Mirror.
Sharing a Shell

Author: Julia Donaldson
language: en
Publisher: Macmillan Children's Books
Release Date: 2018-03-22
"When Crab finds a new shell, he doesn't want to share it with anyone - especially not a blobby purple anemone and a tickly bristleworm. But life in the rock pool proves tougher than Crab thinks and he soon finds he needs his new housemates"--Provided by publisher.
Possible Worlds in Video Games: From Classic Narrative to Meaningful Actions

Author: Antonio José Planells de la Maza
language: en
Publisher: Lulu.com
Release Date: 2017-11-21
In current digital games, classic fictional worlds are transformed into ludofictional worlds, spaces rich in characters and emotions that are especially affected by the intervention of a player. In this book, we propose a model, inspired by the Semantics of Fiction and Possible Worlds, which is oriented to the analysis of video games as integrated systems.