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Clash Of Magic


Clash Of Magic

Author: June Leung

language: en

Publisher:

Release Date:


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More hands on deck, or more troubles awaiting? Maybe Adrian’s people respect him, but it won’t translate into respect for Lia. And if not translating is the only problem, she will be having it great. Her mentor doesn’t like the deal either, not to mention there are more magicians than Lia had known about. Lia’s existence is trouble for them. Those after Lia’s life are still here. There is nothing they won’t do to see her dead. Where exactly is her enemy again? Ready for an action-packed urban fantasy story with a slow-burn romantic subplot? These snarky and fun characters are waiting for you. Start this exciting urban fantasy fiction series today! This is a completed series.

The Google Story (2018 Updated Edition)


The Google Story (2018 Updated Edition)

Author: David A. Vise

language: en

Publisher: Bantam

Release Date: 2005-11-15


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The definitive, bestselling account of the company that changed the way we work and live, updated for the twentieth anniversary of Google’s founding with analysis of its most recent bold moves to redefine the world—and its even more ambitious plans for the future. Moscow-born Sergey Brin and Midwest-born Larry Page dropped out of graduate school at Stanford University to, as they said, “change the world” through a powerful search engine that would organize every bit of information on the Web for free. The Google Story takes you deep inside the company’s wild ride from an idea that struggled for funding in 1998 to a firm that today rakes in billions in profits. Based on scrupulous research and extraordinary access to Google, this fast-moving narrative reveals how an unorthodox management style and a culture of innovation enabled a search-engine giant to shake up Madison Avenue, clash with governments that accuse it of being a monopoly, deploy self-driving cars to forever change how we travel, and launch high-flying Internet balloons. Unafraid of controversy, Google is surging ahead with artificial intelligence that could cure diseases but also displace millions of people from their jobs, testing the founders’ guiding mantra: DON’T BE EVIL. Praise for The Google Story “[The authors] do a fine job of recounting Google’s rapid rise and explaining its search business.”—The New York Times “An intriguing insider view of the Google culture.”—Harvard Business Review “An interesting read on a powerhouse company . . . If you haven’t read anything about one of today’s most influential companies, you should. If you don’t read The Google Story, you’re missing a few extra treats.”—USA Today “Fascinating . . . meticulous . . . never bogs down.”—Houston Chronicle

What Video Games Have to Teach Us About Learning and Literacy. Second Edition


What Video Games Have to Teach Us About Learning and Literacy. Second Edition

Author: James Paul Gee

language: en

Publisher: Macmillan

Release Date: 2007-12-26


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James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition of What Video Games Have to Teach Us About Learning and Literacy, new games like World of WarCraft and Half Life 2 are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and follow a command, pick a role model, and perceive the world.