Double Game Quotes

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The Hating Game

Now a movie starring Lucy Hale and Austin Stowell, USA Today bestselling author Sally Thorne’s hilarious and sexy workplace comedy all about that thin, fine line between hate and love. Nemesis (n.) 1) An opponent or rival whom a person cannot best or overcome. 2) A person’s undoing 3) Joshua Templeman Lucy Hutton and Joshua Templeman hate each other. Not dislike. Not begrudgingly tolerate. Hate. And they have no problem displaying their feelings through a series of ritualistic passive aggressive maneuvers as they sit across from each other, executive assistants to co-CEOs of a publishing company. Lucy can’t understand Joshua’s joyless, uptight, meticulous approach to his job. Joshua is clearly baffled by Lucy’s overly bright clothes, quirkiness, and Pollyanna attitude. Now up for the same promotion, their battle of wills has come to a head and Lucy refuses to back down when their latest game could cost her her dream job…But the tension between Lucy and Joshua has also reached its boiling point, and Lucy is discovering that maybe she doesn’t hate Joshua. And maybe, he doesn’t hate her either. Or maybe this is just another game.
Borges, Second Edition

Author: Lisa Block de Behar
language: en
Publisher: State University of New York Press
Release Date: 2014-03-11
Borges cites innumerable authors in the pages making up his life's work, and innumerable authors have cited and continue to cite him. More than a figure, then, the quotation is an integral part of the fabric of his writing, a fabric made anew by each reading and each re-citation it undergoes, in the never-ending throes of a work-in-progress. Block de Behar makes of this reading a plea for the very art of communication; a practice that takes community not in the totalized and totalizable soil of pre-established definitions or essences, but on the ineluctable repetitions that constitute language as such, and that guarantee the expansiveness—through etymological coincidences of meaning, through historical contagions, through translinguistic sharings of particular experiences—of a certain index of universality. This edition includes a new introduction by the author and three entirely new chapters, as well as updated images and corrections to the original translation.
Code Word Games

""Code Word Games"" explores the creation of engaging text-based games by merging programming with artificial intelligence and semantics. The book demonstrates how seemingly simple word games can become sophisticated tools for exploring computational thinking and natural language processing. It reveals the power of string manipulation and lexical analysis in crafting interactive experiences, arguing against the notion that advanced graphics are necessary for engaging gameplay. Did you know that text-based games can intelligently interpret player input and provide meaningful feedback, adapting difficulty and personalizing experiences? The book adopts a practical, project-based approach, guiding readers through the development of various word games. Progressing from fundamental programming concepts to game design principles, it integrates AI and language processing techniques. Code examples are provided in an accessible programming language, ensuring clarity and ease of understanding. By analyzing existing text-based games, the book provides valuable insights into best practices and common pitfalls, making it an invaluable resource for hobbyist programmers, educators, and anyone interested in the intersection of game development and artificial intelligence.