Discrete And Computational Geometry Joseph O Rourke

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Discrete and Computational Geometry, 2nd Edition

Author: Satyan L. Devadoss
language: en
Publisher: Princeton University Press
Release Date: 2025-07-08
The essential introduction to discrete and computational geometry—now fully updated and expanded Discrete and Computational Geometry bridges the theoretical world of discrete geometry with the applications-driven realm of computational geometry, offering a comprehensive yet accessible introduction to this cutting-edge frontier of mathematics and computer science. Beginning with polygons and ending with polyhedra, it explains how to capture the shape of data given by a set of points, from convex hulls and triangulations to Voronoi diagrams, geometric duality, chains, linkages, and alpha complexes. Connections to real-world applications are made throughout, and algorithms are presented independent of any programming language. Now fully updated and expanded, this richly illustrated textbook is an invaluable learning tool for students in mathematics, computer science, engineering, and physics. Now with new sections on duality and on computational topology Project suggestions at the end of every chapter Covers traditional topics as well as new and advanced material Features numerous full-color illustrations, exercises, and fully updated unsolved problems Uniquely designed for a one-semester class Accessible to college sophomores with minimal background Also suitable for more advanced students Online solutions manual (available to instructors)
Discrete and Computational Geometry, 2nd Edition

Author: Satyan L. Devadoss
language: en
Publisher: Princeton University Press
Release Date: 2025-07-08
The essential introduction to discrete and computational geometry—now fully updated and expanded Discrete and Computational Geometry bridges the theoretical world of discrete geometry with the applications-driven realm of computational geometry, offering a comprehensive yet accessible introduction to this cutting-edge frontier of mathematics and computer science. Beginning with polygons and ending with polyhedra, it explains how to capture the shape of data given by a set of points, from convex hulls and triangulations to Voronoi diagrams, geometric duality, chains, linkages, and alpha complexes. Connections to real-world applications are made throughout, and algorithms are presented independent of any programming language. Now fully updated and expanded, this richly illustrated textbook is an invaluable learning tool for students in mathematics, computer science, engineering, and physics. Now with new sections on duality and on computational topology Project suggestions at the end of every chapter Covers traditional topics as well as new and advanced material Features numerous full-color illustrations, exercises, and fully updated unsolved problems Uniquely designed for a one-semester class Accessible to college sophomores with minimal background Also suitable for more advanced students Online solutions manual (available to instructors)
Handbook of Discrete and Computational Geometry

The Handbook of Discrete and Computational Geometry is intended as a reference book fully accessible to nonspecialists as well as specialists, covering all major aspects of both fields. The book offers the most important results and methods in discrete and computational geometry to those who use them in their work, both in the academic world—as researchers in mathematics and computer science—and in the professional world—as practitioners in fields as diverse as operations research, molecular biology, and robotics. Discrete geometry has contributed significantly to the growth of discrete mathematics in recent years. This has been fueled partly by the advent of powerful computers and by the recent explosion of activity in the relatively young field of computational geometry. This synthesis between discrete and computational geometry lies at the heart of this Handbook. A growing list of application fields includes combinatorial optimization, computer-aided design, computer graphics, crystallography, data analysis, error-correcting codes, geographic information systems, motion planning, operations research, pattern recognition, robotics, solid modeling, and tomography.