Digital Game Based Learning


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Digital Game-Based Learning


Digital Game-Based Learning

Author: Marc Prensky

language: en

Publisher: Paragon House

Release Date: 2007-03-01


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Today's workforce is quicker, sharper, more visually oriented, and more technology-savvy than ever. To truly benefit from the Digital Natives' learning power and enthusiasm, traditional training methods must adapt to the way people learn today. Written by the founder of Games2train, this innovative book is filled with examples and information to meet the demands of both educators and employers.

Cases on Digital Game-based Learning


Cases on Digital Game-based Learning

Author: Youngkyun Baek

language: en

Publisher:

Release Date: 2013


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"This book analyzes the implementation of digital game applications for learning as well as addressing the challenges and pitfalls experienced, providing strategies, advice and examples on adopting games into teaching"--Provided by publisher.

Choosing and Using Digital Games in the Classroom


Choosing and Using Digital Games in the Classroom

Author: Katrin Becker

language: en

Publisher: Springer

Release Date: 2016-01-07


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​ ​This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience. The book also includes methods of measuring the effects of games in education and guidance on creating digital game-based learning lesson plans.