Digital Design Requirements

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Digital Design for Interference Specifications

Based on over twenty years of hands-on experience with electromagnetic interference (EMI), Digital Design for Interference Specifications provides circuit designers concrete rules that can be applied immediately to the design of new digital products. The authors' techniques emphasize EMI source suppression at the printed circuit board level and considers shielding only as a last resort. The material is written in a how-to format with brief qualitative explanations of why or how design recommendations suppress emissions or reduce susceptibility. The described approaches toward design and prevention of EMI will save manufacturers time, product cost, and enhance manufacturability. Best of all, designers will not have to be EMI gurus to implement these processes but they will definitely look like experts when the final outcome is assessed. Digital Design for Interference Specifications is a very well written book targeted directly toward circuit designers and EMI professionals. The authors built a consulting company out of the knowledge presented in the book working with a huge list of clients over the years. The material is written to directly apply to circuit designers' projects helping them save money and time on each design. The book is heavily and clearly illustrated. A practical, hands-on guide to EMI suppression and prevention. Written by circuit designers for use by circuit designers. Heavily illustrated and easy to read.
Becoming a Graphic and Digital Designer

Begin your graphic design career now, with the guidance of industry experts Becoming a Graphic and Digital Designer is a single source guide to the myriad of options available to those pursuing a graphic design career. With an emphasis on portfolio requirements and job opportunities, this guide helps both students and individuals interested in entering the design field prepare for successful careers. Coverage includes design inspiration, design genres, and design education, with discussion of the specific career options available in print, interactive, and motion design. Interviews with leading designers like Michael Bierut, Stefan Sagmeister, and Mirko Ilic give readers an insider's perspective on career trajectory and a glimpse into everyday operations and inspirations at a variety of companies and firms. Design has become a multi-platform activity that involves aesthetic, creative, and technical expertise. Becoming a Graphic and Digital Designer shows readers that the field once known as "graphic design" is now richer and more inviting than ever before. Learn how to think like a designer and approach projects systematically Discover the varied career options available within graphic design Gain insight from some of the leading designers in their fields Compile a portfolio optimized to your speciality of choice Graphic designers' work appears in magazines, advertisements, video games, movies, exhibits, computer programs, packaging, corporate materials, and more. Aspiring designers are sure to find their place in the industry, regardless of specific interests. Becoming a Graphic and Digital Designer provides a roadmap and compass for the journey, which begins today.
Digital Design Theory

Digital Design Theory bridges the gap between the discourse of print design and interactive experience by examining the impact of computation on the field of design. As graphic design moves from the creation of closed, static objects to the development of open, interactive frameworks, designers seek to understand their own rapidly shifting profession. Helen Armstrong's carefully curated introduction to groundbreaking primary texts, from the 1960s to the present, provides the background necessary for an understanding of digital design vocabulary and thought. Accessible essays from designers and programmers are by influential figures such as Ladislav Sutnar, Bruno Munari, Wim Crouwel, Sol LeWitt, Muriel Cooper, Zuzana Licko, Rudy VanderLans, John Maeda, Paola Antonelli, Luna Maurer, and Keetra Dean Dixon. Their topics range from graphic design's fascination with programmatic design, to early strivings for an authentic digital aesthetic, to the move from object-based design and to experience-based design. Accompanying commentary assesses the relevance of each excerpt to the working and intellectual life of designers.