Digital Animation Techniques


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Secrets of Digital Animation


Secrets of Digital Animation

Author: Steven Withrow

language: en

Publisher: Rotovision

Release Date: 2009-08


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Secrets of Digital Animation sets out to demonstrate and showcase a range of cutting-edge work, new techniques, and influential practitioners within all forms of contemporary animation, from anime to flashware, and from animated shorts to machinima, offering creative hints and tips from the genre masters. This book offers young practitioners, and those interested in broadening their skills, an insider’s view of the fast evolving work of animation; showcasing professionals and their creations, working methods, and inspiration, along with jargon-busting explanations and easy to follow demonstrations. Stunning examples of finished work are shown alongside conceptual drawings and works in progress. The book contains practical advice and case studies that explore the professional techniques behind designing innovative characters and fantastical worlds, and bringing them to life.

Adventures in Digital Animation: Mastering Advanced Animation Techniques in Flash


Adventures in Digital Animation: Mastering Advanced Animation Techniques in Flash

Author: Pasquale De Marco

language: en

Publisher: Pasquale De Marco

Release Date: 2025-05-16


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In "Adventures in Digital Animation," embark on an exhilarating journey through the advanced features and techniques of Flash, the industry-leading software for creating captivating animations, interactive experiences, and immersive multimedia applications. This comprehensive guide unlocks the full potential of Flash, empowering you to unleash your creativity and transform your ideas into dynamic digital realities. Delve into the depths of animation tools, mastering tweens, motion paths, symbols, and inverse kinematics to bring your characters and scenes to life. Conquer ActionScript, the language of interactivity, to control animations with code, create interactive buttons and menus, and build dynamic web applications. Navigate the digital canvas with ease, designing intuitive user interfaces, building multi-page Flash applications, and incorporating hyperlinks and navigation elements for seamless user experiences. Enhance visuals by importing graphics, creating vector graphics, and adding sound effects and music to captivate your audience. Troubleshoot common Flash errors with confidence, utilizing problem-solving techniques and strategies to debug ActionScript code, optimize performance, and resolve compatibility issues. Explore advanced animation techniques, including morphing animations, text animation, 3D elements, particle systems, and advanced motion graphics, to elevate your animations to new heights. Expand your creative horizons by transferring graphics and sound from external sources, converting images to Flash-compatible formats, and exporting Flash animations to video formats. Delve into the realm of data visualization, creating interactive charts and graphs, building data-driven applications, and integrating Flash with databases and APIs to present information in captivating and engaging ways. Master advanced ActionScript concepts, delving into object-oriented programming, event handling, XML and JSON data manipulation, custom components, and libraries. Enhance code reusability and modularity, taking your programming skills to the next level. Finally, polish your Flash projects with optimization techniques, accessibility and usability considerations, cross-platform compatibility, publication preparation, and portfolio creation. With "Adventures in Digital Animation" as your guide, you'll navigate the world of digital animation with confidence and expertise, transforming your creative visions into captivating experiences that engage and inspire your audience. If you like this book, write a review on google books!

Computer Animation


Computer Animation

Author: Rick Parent

language: en

Publisher: Elsevier

Release Date: 2007-11-01


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Driven by the demands of research and the entertainment industry, the techniques of animation are pushed to render increasingly complex objects with ever-greater life-like appearance and motion. This rapid progression of knowledge and technique impacts professional developers, as well as students. Developers must maintain their understanding of conceptual foundations, while their animation tools become ever more complex and specialized. The second edition of Rick Parent's Computer Animation is an excellent resource for the designers who must meet this challenge. The first edition established its reputation as the best technically oriented animation text. This new edition focuses on the many recent developments in animation technology, including fluid animation, human figure animation, and soft body animation. The new edition revises and expands coverage of topics such as quaternions, natural phenomenon, facial animation, and inverse kinematics. The book includes up-to-date discussions of Maya scripting and the Maya C++ API, programming on real-time 3D graphics hardware, collision detection, motion capture, and motion capture data processing. - New up-to-the-moment coverage of hot topics like real-time 3D graphics, collision detection, fluid and soft-body animation and more! - Companion site with animation clips drawn from research & entertainment and code samples - Describes the mathematical and algorithmic foundations of animation that provide the animator with a deep understanding and control of technique