Difference Between Structure Oriented And Object Oriented

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Object-Oriented Programming with Visual Basic.NET

Author: Michael McMillan
language: en
Publisher: Cambridge University Press
Release Date: 2004-06-21
Michael McMillan provides a complete presentation of the object-oriented features of the Visual Basic .NET language for advanced Visual Basic programmers. Beginning with an introduction to abstract data types and their initial implementation using structures, he explains standard OOP topics including class design, inheritance, access modifiers and scoping issues, abstract classes, design and implemention of interfaces and design patterns, and refactoring in VB.NET. More advanced OOP topics are included as well, such as reflection, object persistence, and serialization. To tie everything together, McMillan demonstrates sound OOP design and implementation principles through practical examples of standard Windows applications, database applications using ADO.NET, Web-based applications using ASP.NET, and Windows service applications.
Software Engineering

Author: Dr. (Prof.) Rajendra Prasad
language: en
Publisher: KHANNA PUBLISHING
Release Date: 2016-01-01
The importance of Software Engineering is well known in various engineering fields. Overwhelming response to my books on various subjects inspired me to write this book. The book is structured to cover the key aspects of the subject Software Engineering. This book provides logical method of explaining various complicated concepts and stepwise methods to explain the important topics. Each chapter is well supported with necessary illustrations, practical examples and solved problems. All the chapters in the book are arranged in a proper sequence that permits each topic to build upon earlier studies. All care has been taken to make students comfortable in understanding the basic concepts of the student. Some of the books cover the topics in great depth and detail while others cover only the most important topics. Obviously no single book on this subject can meet everyone’s needs, but many lie to either end of spectrum to be really helpful. At the low end there are the superficial ones that leave the readers confused or unsatisfied. Those at the high end cover the subject with such thoroughness as to be overwhelming. The present edition is primarily intended to serve the need to students preparing for B. Tech, M. Tech and MCA courses. This book is an outgrowth of our teaching experience. In our academic interaction with teachers and students, we found that they face considerable difficulties in using the available books in this growing academic discipline. The authors simply presented the subjects matter in their own style and make the subject easier by giving a number of questions and summary given at the end of the chapter.
Swift 3 Object-Oriented Programming

Author: Gaston C. Hillar
language: en
Publisher: Packt Publishing Ltd
Release Date: 2017-02-27
Implement object-oriented programming paradigms with Swift 3.0 and mix them with modern functional programming techniques to build powerful real-world applications About This Book Leverage the most efficient object-oriented design patterns in your Swift applications Write robust, safer, and better code using the blueprints that generate objects Build a platform with object-oriented code using real-world elements and represent them in your apps Who This Book Is For This book is for iOS and macOS developers who want to get a detailed practical understanding of object-oriented programming with the latest version of Swift: 3.0. What You Will Learn Write high-quality and easy-to-maintain reusable object-oriented code to build applications for iOS, macOS, and Linux Work with encapsulation, abstraction, and polymorphism using Swift 3.0 Work with classes, instances, properties, and methods in Swift 3.0 Take advantage of inheritance, specialization, and the possibility to overload or override members Implement encapsulation, abstraction, and polymorphism Explore functional programming techniques mixed with object-oriented code in Swift 3.0 Understand the differences between Swift 3.0, previous Swift versions, and Objective-C code In Detail Swift has quickly become one of the most-liked languages and developers' de-facto choice when building applications that target iOS and macOS. In the new version, the Swift team wants to take its adoption to the next level by making it available for new platforms and audiences. This book introduces the object-oriented paradigm and its implementation in the Swift 3 programming language to help you understand how real-world objects can become part of fundamental reusable elements in the code. This book is developed with XCode 8.x and covers all the enhancements included in Swift 3.0. In addition, we teach you to run most of the examples with the Swift REPL available on macOS and Linux, and with a Web-based Swift sandbox developed by IBM capable of running on any web browser, including Windows and mobile devices. You will organize data in blueprints that generate instances. You'll work with examples so you understand how to encapsulate and hide data by working with properties and access control. Then, you'll get to grips with complex scenarios where you use instances that belong to more than one blueprint. You'll discover the power of contract programming and parametric polymorphism. You'll combine generic code with inheritance and multiple inheritance. Later, you'll see how to combine functional programming with object-oriented programming and find out how to refactor your existing code for easy maintenance. Style and approach This simple guide is packed with practical examples of solutions to common problems. Each chapter includes exercises and the possibility for you to test your progress by answering a quiz