Developing Object Oriented Software

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Developing Object-oriented Software

Author: IBM Object-oriented Technology Center
language: en
Publisher: Prentice Hall
Release Date: 1997
This book walks developers through every step of the object-oriented development process, showing how to tailor and document the development process that is ideal for their organizations.This book shows how to tailor your own object-oriented development process -- a process that delivers software more effectively and virtually documents itself. It presents new techniques for requirements gathering, performing initial object-oriented analysis, transitioning to object-oriented design from procedural environments, implementing a design, and validating the results. It includes comprehensive templates and examples for each phase of the lifecycle. It also presents a detailed case study of a complete project, with example workbook and work products.All object-oriented developers, regardless of the languages and environments they utilize.
Object-oriented Software Development

This book provides an iteractive development process and an object-oriented (O-O) development methodology including techniques on scheduling, milestone completion and other requirements for tools to support O-O development. It provides a process and methodology that can be followed to accomplish an analysis, design, implementation, and test of model objects for an application being developed.
Object-oriented Software Development Using Java

Jia (software engineering, DePaul University) helps readers develop skills in designing software, and especially in writing object- oriented programs using Java. The text provides broad coverage of object-oriented technology, including object-oriented modeling using the Unified Modeling Language (UML), object-oriented design using design patterns, and object-oriented programming using Java. This second edition offers expanded coverage of design patterns, enhanced material on UML, and a new introduction to the iterative software development process made popular by extreme programming. Learning features include chapter summaries, exercises, and projects.