Designer Drafting And Visualizing For The Entertainment World

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Designer Drafting and Visualizing for the Entertainment World

In the second edition of Designer Drafting and Visualization for the Entertainment World, Patricia Woodbridge, a highly experienced art director of feature films and a long time teacher of scenic drafting and set design at the graduate level teams up with nationally-renowned scenic designer and SCAD professor Hal Tine to give you a dynamic glimpse into the world of designing for mainstream entertainment including theatre, film, tv, and corporate events. Drawing on designs from real Hollywood and Broadway blockbusters, this book provides you with the basic tools and principles of scenic drafting and rendering, beginning with pencil drafting and culminating with the latest information on CAD drafting, digital 3D modelling, digital and hand/digital rendering, and digital graphics for sets. Full of examples from all areas of entertainment, this book not only builds on basic principles of designer drafting to give you the most comprehensive knowledge on the subject, but also illuminates scenic career paths with insights from professional set design artists who discuss their education and varied career progressions. New to this edition: ¿ Updated chapters on the basics of scenic pencil drafting, including examples of sketch drafting or "thinking with a pencil" ¿ Drafting from Hollywood and TV hits like True Grit, I Am Legend, Sherlock Holmes, Mr. Popper's Penguins, Never Let Me Go, Gossip Girl and more ¿ New chapters include Period Shapes and Scenic Details, Computer Drafting and Illustration, Scenery Graphics, and Virtual Scenery
Designer Drafting for the Entertainment World

This reference book for beginning scenic designers and art directors begins with the basic tools and comprehensive coverage of the principles of scenic drafting, and goes on to cover professional applications for the stage, film, television, trade shows, and amusement park scenery. Contains examples from designers and includes a chapter on virtual scenery and lighting.
Drafting Fundamentals for the Entertainment Classroom

Drafting Fundamentals for the Entertainment Classroom: A Process-Based Introduction to Hand Drafting, Vectorworks, and SketchUp guides students through a syllabus-formatted semester of integrated drafting concepts and skills. This book links beginner visualization practices with fundamental software knowledge through step-by-step exercises and examples. By presenting hand drafting and Vectorworks through incremental exercises, students not only gain an understanding of the tools used in drafting but also learn why the tools, practices, and standards exist in the first place. SketchUp, a user-friendly 3D modeling program, is integrated into the various exercises to help readers visualize concepts and begin modeling their own ideas. By the end of the book, students will understand drawing construction techniques, United States Institute for Theatre Technology (USITT)-recommended graphic standards, and the typical drawings created for entertainment design, preparing them to dive more deeply into the further complexities and opportunities of Vectorworks and SketchUp. Drafting Fundamentals for the Entertainment Classroom is written to complement a 14- or 15-week semester of an Entertainment Drafting course. The book’s format also provides structure for independent and self-directed study.