Design Thinking And Storytelling In Architecture


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Design Thinking and Storytelling in Architecture


Design Thinking and Storytelling in Architecture

Author: Peter G. Rowe

language: en

Publisher: Birkhäuser

Release Date: 2023-12-18


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This book offers a systematic account of the process of designing in architecture. Design thinking can be regarded as a fundamentally different way of knowing the world and a particular form of addressing creative problems. In this publication, the authors undertake to explore multiple and often controversial theoretical stances on the topic. Underlying principles of inquiry are present in all designing and a process takes place involving empathy or listening carefully before storytelling. Prototyping and testing of solutions are illustrated in the book with many examples, seen from different vantage points. In short, design thinking is a way of knowing and enabling being in the world and leads to a better understanding of architecture. Brilliant tour de force through several centuries of design thinking Peter G. Rowe is the internationally renowned author of some thirty books Lavishly illustrated volume with attractive graphic design

Confabulations : Storytelling in Architecture


Confabulations : Storytelling in Architecture

Author: Paul Emmons

language: en

Publisher: Routledge

Release Date: 2016-12-19


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Confabulation is a drawing together through storytelling. Fundamental to our perception, memory, and thought is the way we join fractured experiences to construct a narrative. Confabulations: Storytelling in Architecture weaves together poetic ideas, objects, and events and returns you to everyday experiences of life through juxtapositions with dreams, fantasies, and hypotheticals. It follows the intellectual and creative framework of architectural cosmopoesis developed and practiced by the distinguished thinker, architect, and professor Dr. Marco Frascari, who thought deeply about the role of storytelling in architecture. Bringing together a collection of 24 essays from a diverse and respected group of scholars, this book presents the convergence of architecture and storytelling across a broad temporal, geographic, and cultural range. Beginning with an introduction framing the topic, the book is organized along a continuous thread structured around four key areas: architecture of stories, stories of architecture, stories of theory and practice of stories. Beautifully illustrated throughout and including a 64-page full colour section, Confabulations is an insightful investigation into architectural narratives.

Landscape Architecture as Storytelling


Landscape Architecture as Storytelling

Author: Bob Scarfo

language: en

Publisher: Taylor & Francis

Release Date: 2022-11-30


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This book introduces students, practitioners, and laypeople to a comfortable approach to learning landscape architectural design free of design jargon and derived from their existing knowledge. A step-by-step process has readers consider their knowledge of language as metaphorically related to basic design and landscape design. Through information delivery and questioning processes, readers build on what they already know, their tacit understanding of language as applied to problem solving and storytelling. Everyone is a storyteller. Taken one step at a time through a three-tiered analogy of language, basic design, and landscape design, readers learn the makeup and role of such design features as points, lines, planes, volumes and sequential volumetric spaces that make up their worlds. With that, in a sense, new world view, and numerous questions and examples, readers begin to see that they in fact daily read the environments in which they live, work, play, raise families, and grow old. Once they realize how they read their surroundings they are helped to recognize that they can build narratives into their surroundings. At that point the existence of authored landscape narratives finds readers understanding a design process that relies on the designer-as-author, landscape-as-text, and participant, user-as-reader. That process has the reader write a first- or second-person narrative, visually interpret the written narrative into a storyboard, and turn the storyboard into a final design, the physical makeup of which is read by those who participate in it.