Design Patterns For Distributed Real Time Systems

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Design Patterns for Distributed Real-Time Systems

This book provides a taxonomy of distributed real-time and embedded system design patterns, allowing the reader to understand how the patterns can fit together to form a complete application. Based on the information captured from previous DRE system development experience, the text explores the relationships among all of the patterns described within. Several comprehensive examples are presented, illustrating how these patterns can be combined to build real applications, giving the reader motivation for further study and offering concrete descriptions of pattern-oriented design of DRE systems. Developers of DRE systems and members of the open-source middleware community, as well as advanced students of real-time and distributed systems and/or software engineering, will find Design Patterns for Distributed Real-Time and Embedded Systems to be one of the most comprehensive pictures of DRE systems available.
Embedded and Real Time System Development: A Software Engineering Perspective

Nowadays embedded and real-time systems contain complex software. The complexity of embedded systems is increasing, and the amount and variety of software in the embedded products are growing. This creates a big challenge for embedded and real-time software development processes and there is a need to develop separate metrics and benchmarks. “Embedded and Real Time System Development: A Software Engineering Perspective: Concepts, Methods and Principles” presents practical as well as conceptual knowledge of the latest tools, techniques and methodologies of embedded software engineering and real-time systems. Each chapter includes an in-depth investigation regarding the actual or potential role of software engineering tools in the context of the embedded system and real-time system. The book presents state-of-the art and future perspectives with industry experts, researchers, and academicians sharing ideas and experiences including surrounding frontier technologies, breakthroughs, innovative solutions and applications. The book is organized into four parts “Embedded Software Development Process”, “Design Patterns and Development Methodology”, “Modelling Framework” and “Performance Analysis, Power Management and Deployment” with altogether 12 chapters. The book is aiming at (i) undergraduate students and postgraduate students conducting research in the areas of embedded software engineering and real-time systems; (ii) researchers at universities and other institutions working in these fields; and (iii) practitioners in the R&D departments of embedded system. It can be used as an advanced reference for a course taught at the postgraduate level in embedded software engineering and real-time systems.
Real-Time Software Design for Embedded Systems

Author: Hassan Gomaa
language: en
Publisher: Cambridge University Press
Release Date: 2016-05-26
Organized as an introduction followed by several self-contained chapters, this tutorial takes the reader from use cases to complete architectures for real-time embedded systems using SysML, UML, and MARTE and shows how to apply the COMET/RTE design method to real-world problems. --