Design Patterns Elements Of Reusable Object Oriented Software For Book


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Design Patterns


Design Patterns

Author: Erich Gamma

language: en

Publisher: Pearson Deutschland GmbH

Release Date: 1995


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Software -- Software Engineering.

Design Patterns


Design Patterns

Author: Erich Gamma

language: en

Publisher: Pearson Education

Release Date: 1994-10-31


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The Gang of Four’s seminal catalog of 23 patterns to solve commonly occurring design problems Patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves. Highly influential, Design Patterns is a modern classic that introduces what patterns are and how they can help you design object-oriented software and provides a catalog of simple solutions for those already programming in at last one object-oriented programming language. Each pattern: Describes the circumstances in which it is applicable, when it can be applied in view of other design constraints, and the consequences and trade-offs of using the pattern within a larger design Is compiled from real systems and based on real-world examples Includes downloadable C++ source code that demonstrates how patterns can be implemented and Python From the preface: “Once you the design patterns and have had an ‘Aha!’ (and not just a ‘Huh?’) experience with them, you won't ever think about object-oriented design in the same way. You'll have insights that can make your own designs more flexible, modular, reusable, and understandable - which is why you're interested in object-oriented technology in the first place, right?”

Design Patterns Explained


Design Patterns Explained

Author: Alan Shalloway

language: en

Publisher: Addison-Wesley Professional

Release Date: 2002


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This book introduces the programmer to patterns: how to understand them, how to use them, and then how to implement them into their programs. This book focuses on teaching design patterns instead of giving more specialized patterns to the relatively few.