Design Animate And Create With Computer Graphics


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Design, Animate, and Create with Computer Graphics


Design, Animate, and Create with Computer Graphics

Author: Max Wainewright

language: en

Publisher:

Release Date: 2017


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Learn how to design, animate and create incredible computer graphics using free software. With easy-to-follow, illustrated step-by-step instructions, create all types of projects, from Pop Art posters and photo cubes to game animations and a 3D city. Inspiration is offered from key artists, from the graffiti art of Banksy to the geometric art of Piet Mondrian. Each of the five chapters focuses on a key area of computer graphics, explaining the concepts and how to use the software, then offering projects that progress in difficulty from simple to "wow". Instructions are always easy to understand, with possible areas of confusion picked out.

Design, Animate and Create with Computer Graphics


Design, Animate and Create with Computer Graphics

Author: Max Wainewright

language: en

Publisher: QED Publishing

Release Date: 2017-03-23


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Learn how to design, animate and create incredible computer graphics using free software. With easy-to-follow, illustrated step-by-step instructions, create all types of projects, from Pop Art posters and photo cubes to game animations and a 3D city. Inspiration is offered from key artists, from the graffiti art of Banksy to the geometric art of Piet Mondrian. Each of the five chapters focuses on a key area of computer graphics, explaining the concepts and how to use the software, then offering projects that progress in difficulty from simple to "wow". Instructions are always easy to understand, with possible areas of confusion picked out.

Moving Innovation


Moving Innovation

Author: Tom Sito

language: en

Publisher: MIT Press

Release Date: 2013-04-19


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A behind-the-scenes history of computer graphics, featuring a cast of math nerds, avant-garde artists, cold warriors, hippies, video game players, and studio executives. Computer graphics (or CG) has changed the way we experience the art of moving images. Computer graphics is the difference between Steamboat Willie and Buzz Lightyear, between ping pong and PONG. It began in 1963 when an MIT graduate student named Ivan Sutherland created Sketchpad, the first true computer animation program. Sutherland noted: “Since motion can be put into Sketchpad drawings, it might be exciting to try making cartoons.” This book, the first full-length history of CG, shows us how Sutherland's seemingly offhand idea grew into a multibillion dollar industry. In Moving Innovation, Tom Sito—himself an animator and industry insider for more than thirty years—describes the evolution of CG. His story features a memorable cast of characters—math nerds, avant-garde artists, cold warriors, hippies, video game enthusiasts, and studio executives: disparate types united by a common vision. Sito shows us how fifty years of work by this motley crew made movies like Toy Story and Avatar possible.