Deep Structure Singularities And Computer Vision

Download Deep Structure Singularities And Computer Vision PDF/ePub or read online books in Mobi eBooks. Click Download or Read Online button to get Deep Structure Singularities And Computer Vision book now. This website allows unlimited access to, at the time of writing, more than 1.5 million titles, including hundreds of thousands of titles in various foreign languages.
Deep Structure, Singularities, and Computer Vision

Author: Luc Florack
language: en
Publisher: Springer Science & Business Media
Release Date: 2005-11-04
This book constitutes the thoroughly refereed post-proceedings of the First International Workshop on Deep Structure, Singularities, and Computer Vision, DSSCV 2005, held in Maastricht, The Netherlands in June 2005. The 14 revised full papers and 8 revised poster papers presented were carefully reviewed and selected for inclusion in the book. They represent the current state-of-the-art in understanding the relation between structural, topological information represented by singularities and metric information of signals, shapes, images, and colors.
Development of an illumination simulation software for the Moon's surface

Author: René Schwarz
language: en
Publisher: BoD – Books on Demand
Release Date: 2016-12-27
The German Aerospace Center (DLR) is developing a new, holistic optical navigation system for all stages of spacecraft planetary approach and landing procedures. The central feature of this new navigation system is its landmark-based navigation. Commonly, craters are used as landmarks, as they exhibit very characteristic shapes and they are stable over the long term with respect to shape, structure and positioning. However, the flawless perception of these surface features by computers is a non-trivial task. A possibility of generating realistic surface images of celestial bodies with a significant number of craters and with well-known local illumination conditions is essential for the development of new navigation algorithms, as well as a technique for estimating the local illumination direction on these images. To date, no software exists to generate artificial renderings of realistically illuminated planetary surfaces while determining the local solar illumination direction. Having said this, a surface illumination simulation software for solid planetary surfaces with a significant number of craters has been developed within a master's thesis at the Merseburg University of Applied Sciences and the German Aerospace Center (DLR), whereas all work has been done in the context of the Moon. This software, the Moon Surface Illumination Simulation Framework (MSISF), is the first software known to produce realistic renderings of the entire Moon's surface from virtually every viewpoint, while simultaneously generating machine-readable information regarding the exactly known parameters for the environmental conditions, such as the local solar illumination angle for every pixel of a rendering showing a point on the Moon's surface. To produce its renderings, the MSISF maintains a global digital elevation model of the Moon, using the latest data sets from the ongoing NASA Lunar Reconnaissance Orbiter mission. The MSISF has also demonstrated its ability to not only produce single renderings, but also whole series of renderings corresponding to a virtual flight trajectory or landing on the Moon. The MSISF can also be modified for the rendering of other celestial bodies. This book shows how these renderings will be produced and how they will be suitable for the development and testing of new optical navigation algorithms; it is based upon the examination version of the original master's thesis.
Medial Representations

Author: Kaleem Siddiqi
language: en
Publisher: Springer Science & Business Media
Release Date: 2008-09-08
The last half century has seen the development of many biological or physical t- ories that have explicitly or implicitly involved medial descriptions of objects and other spatial entities in our world. Simultaneously mathematicians have studied the properties of these skeletal descriptions of shape, and, stimulated by the many areas where medial models are useful, computer scientists and engineers have developed numerous algorithms for computing and using these models. We bring this kno- edge and experience together into this book in order to make medial technology more widely understood and used. The book consists of an introductory chapter, two chapters on the major mat- matical results on medial representations, ?ve chapters on algorithms for extracting medial models from boundary or binary image descriptions of objects, and three chapters on applications in image analysis and other areas of study and design. We hope that this book will serve the science and engineering communities using medial models and will provide learning material for students entering this ?eld. We are fortunate to have recruited many of the world leaders in medial theory, algorithms, and applications to write chapters in this book. We thank them for their signi?cant effort in preparing their contributions. We have edited these chapters and have combined them with the ?ve chapters that we have written to produce an integrated whole.