Decision Theory Vs Game Theory

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Rational Choice and Strategic Conflict

Author: Gabriel Frahm
language: en
Publisher: Walter de Gruyter GmbH & Co KG
Release Date: 2019-09-23
"This book is refreshing, innovative and important for several reasons. Perhaps most importantly, it attempts to reconcile game theory with one-person decision theory by viewing a game as a collection of one-person decision problems. As natural as this approach may seem, it is hard to find game theory books that really implement this view. This book is a wonderful exception, in which the transition between decision theory and game theory is both smooth and natural. It shows that decision theory and game theory can go—and, in fact, must go—hand in hand. The careful exposition, the many illustrative examples, the critical assessment of traditional game theory concepts, and the enlightening comparison with the subjectivistic approach advocated in this book, make it a pleasure to read and a must have for anyone interested in the foundations of decision theory and game theory." Andrés Perea (Maastricht University) "Gabriel Frahm's relatively nontechnical book is a bold synthesis of decision theory and game theory from a Bayesian or subjectivist perspective. It distinguishes between decisions, or one-person games, and games with two or more players, but Frahm argues that this distinction is not always necessary—the two kinds of games can be analyzed within a common theoretical framework. He models the dynamics of choice in several different settings (e.g., information may be complete or incomplete as well as perfect or imperfect), including one in which players look ahead and make farsighted calculations on which they base their choices. His book contains many provocative examples that illustrate the advantages of a unified theory of rational decision-making." Steven J. Brams (New York University)
Game Theory and Decision Theory in Agent-Based Systems

Author: Simon D. Parsons
language: en
Publisher: Springer Science & Business Media
Release Date: 2012-12-06
Game Theory And Decision Theory In Agent-Based Systems is a collection of papers from international leading researchers, that offers a broad view of the many ways game theory and decision theory can be applied in agent-based systems, from standard applications of the core elements of the theory to more cutting edge developments. The range of topics discussed in this book provide the reader with the first comprehensive volume that reflects both the depth and breadth of work in applying techniques from game theory and decision theory to design agent-based systems. Chapters include: Selecting Partners; Evolution of Agents with Moral Sentiments in an IPD Exercise; Dynamic Desires; Emotions and Personality; Decision-Theoretic Approach to Game Theory; Shopbot Economics; Finding the Best Way to Join in; Shopbots and Pricebots in Electronic Service Markets; Polynomial Time Mechanisms; Multi-Agent Q-learning and Regression Trees; Satisficing Equilibria; Investigating Commitment Flexibility in Multi-agent Contracts; Pricing in Agent Economies using Multi-agent Q-learning; Using Hypergames to Increase Planned Payoff and Reduce Risk; Bilateral Negotiation with Incomplete and Uncertain Information; Robust Combinatorial Auction Protocol against False-name Bids.
Theory of Games and Statistical Decisions

Author: David A. Blackwell
language: en
Publisher: Courier Corporation
Release Date: 2012-06-14
Evaluating statistical procedures through decision and game theory, as first proposed by Neyman and Pearson and extended by Wald, is the goal of this problem-oriented text in mathematical statistics. First-year graduate students in statistics and other students with a background in statistical theory and advanced calculus will find a rigorous, thorough presentation of statistical decision theory treated as a special case of game theory. The work of Borel, von Neumann, and Morgenstern in game theory, of prime importance to decision theory, is covered in its relevant aspects: reduction of games to normal forms, the minimax theorem, and the utility theorem. With this introduction, Blackwell and Professor Girshick look at: Values and Optimal Strategies in Games; General Structure of Statistical Games; Utility and Principles of Choice; Classes of Optimal Strategies; Fixed Sample-Size Games with Finite Ω and with Finite A; Sufficient Statistics and the Invariance Principle; Sequential Games; Bayes and Minimax Sequential Procedures; Estimation; and Comparison of Experiments. A few topics not directly applicable to statistics, such as perfect information theory, are also discussed. Prerequisites for full understanding of the procedures in this book include knowledge of elementary analysis, and some familiarity with matrices, determinants, and linear dependence. For purposes of formal development, only discrete distributions are used, though continuous distributions are employed as illustrations. The number and variety of problems presented will be welcomed by all students, computer experts, and others using statistics and game theory. This comprehensive and sophisticated introduction remains one of the strongest and most useful approaches to a field which today touches areas as diverse as gambling and particle physics.