Decentralised Reinforcement Learning In Markov Games

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Decentralised Reinforcement Learning in Markov Games

Introducing a new approach to multiagent reinforcement learning and distributed artificial intelligence, this guide shows how classical game theory can be used to compose basic learning units. This approach to creating agents has the advantage of leading to powerful, yet intuitively simple, algorithms that can be analyzed. The setup is demonstrated here in a number of different settings, with a detailed analysis of agent learning behaviors provided for each. A review of required background materials from game theory and reinforcement learning is also provided, along with an overview of related multiagent learning methods.
Reinforcement Learning

Author: Marco Wiering
language: en
Publisher: Springer Science & Business Media
Release Date: 2012-03-05
Reinforcement learning encompasses both a science of adaptive behavior of rational beings in uncertain environments and a computational methodology for finding optimal behaviors for challenging problems in control, optimization and adaptive behavior of intelligent agents. As a field, reinforcement learning has progressed tremendously in the past decade. The main goal of this book is to present an up-to-date series of survey articles on the main contemporary sub-fields of reinforcement learning. This includes surveys on partially observable environments, hierarchical task decompositions, relational knowledge representation and predictive state representations. Furthermore, topics such as transfer, evolutionary methods and continuous spaces in reinforcement learning are surveyed. In addition, several chapters review reinforcement learning methods in robotics, in games, and in computational neuroscience. In total seventeen different subfields are presented by mostly young experts in those areas, and together they truly represent a state-of-the-art of current reinforcement learning research. Marco Wiering works at the artificial intelligence department of the University of Groningen in the Netherlands. He has published extensively on various reinforcement learning topics. Martijn van Otterlo works in the cognitive artificial intelligence group at the Radboud University Nijmegen in The Netherlands. He has mainly focused on expressive knowledge representation in reinforcement learning settings.
Multiagent System Technologies

This book constitutes the proceedings of the 15th German Conference on Multiagent System Technologies, MATES 2017, held in Lepzig, Germany, in August 2017. The 17 full papers presented in this volume were carefully reviewed and selected from 24 submissions for inclusion in the proceedings. Over these 15 years, the MATES conference series has been aiming at the promotion of and the cross-fertilization between theory and application of intelligent agents and multi-agent systems.